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Disambig
For other SAM turrets, see SAM site.

The SAM turret is an anti-aircraft emplacement of the Brotherhood of Nod in Tiberium Wars.

Overview[]

Like their ground-focused counterparts, up to three of these turrets are linked to a single hub and each is capable of self repair as long as the hub remains intact. When a hostile airborne unit enters range, the turrets unleash a volley of three missiles each. While weak individually, the combined power of nine explosive missiles is enough to severely damage or outright destroy most aircraft.

Note that range is counted for each turret separately, so the player has to decide whether he wants better coverage by spreading the turrets out or more firepower, by packing them into a tight cluster. In comparison to GDI and Scrin AA turrets, these SAM turrets could cover greater areas, but are a little less effective, because rockets need several seconds to hit the target after launch. Sometimes this delay is enough for the enemy to make a successful attack.

Tiberium Core missiles (Kane's Wrath only) upgrade the SAM Turrets' rockets with tiberium infused missiles, dramatically increasing potency and damage against air targets with a small dash of splash damage. Tiberium core missiles emit a green hue and tail during flight.

The hub system can also be upgraded with a fourth turret (Kane's Wrath only).

Upgrades[]

CNCKW Quad Turrets Cameo Quad turrets This upgrade places a fourth small turret directly on the hub, adding 33% more firepower (Ctrl+S). Purchasable at any Operations Center for $1000 and takes 0:30 to research.
CNCKW Tiberium Core Missiles Cameo Tiberium core missiles The power of weaponized Tiberium greatly enhances the effectiveness of SAM missiles (Ctrl+D). Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.

Game structure[]

SAM Turrets, like many Nod defenses, are composed of four parts: a central hub and three small turrets. The hub is placed first, and then three smaller "sub-turrets" are planted by the commander within a small radius around the hub. Even if one of the turrets is knocked out, the others can still fire, and as long as the hub isn't destroyed, the destroyed turrets will respawn after ten seconds. Each sub-turret fires 3 missiles at aircraft, for a total of 9 missiles per barrage. Note that individual SAM turrets have decreased armor and take 50% more damage while firing.

Changelog[]

See also[]

Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!
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