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Saboteur (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW Saboteur Cameo.png

TW Engineer Symbol.png Saboteur

CNCTW Saboteur.jpg

CNCKW Saboteur Upgrade.jpg

Unit
Affiliation

CNC3 Nod Logo.png Nod
CNCKW Black Hand Logo.png Black Hand
CNCKW Marked of Kane logo.png Marked of Kane

Role

Support unit

Armament

Mines

Protection

HazMat suit

Tier

1

Properties
Hit points

75

Armour type

Light (25% Cannon, 25% Rocket, 75% Grenade, 100% Gun, 100% Sniper)

Production
Cost

$500

Build time

0:05

Produced by

Hand of Nod

Hotkey

F3

Combat
Speed

36

Function
Upgrades

CNCKW Cybernetic Legs Cameo.png Cybernetic legs

Abilities

CNCTW Nod Call for Transport Cameo.png Call for transport
CNCTW Booby Trap Cameo.png Booby Trap

Saboteurs were the Brotherhood of Nod's engineers following the Firestorm Crisis.

Background[edit | edit source]

Nod's elite society of Combat Engineers - known as the Saboteurs - includes some of the most loyal and brilliant Clerics. Saboteurs use their special talents and skills to take over key enemy structures. Saboteurs can also rig certain civilian structures and bridges with proximity-detonated explosive charges. A Saboteur is made by years of training in science and in the dark arts of sabotage, infiltration, appropriation, and hijacking.[1]

Abilities[edit | edit source]

CNCTW Nod Call for Transport Cameo.png
Call for transport If an Air Tower is deployed, Saboteur can call in a Carryall transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+S).
CNCTW Booby Trap Cameo.png
Booby Trap For a small fee of $100, Saboteurs can booby trap neutral structures: causing them to explode when an enemy attempts to capture them. The Booby Trap does 200 Grenade damage - more than enough to kill enemy Engineers. Booby Traps placed on Husks, tech structures, or bridges also kill the object to which they are attached when triggered. If enemy infantry attempt to enter a booby trapped garrisonable structure, they are instantly killed. This ability has a 20 second cooldown (Ctrl+A).

Upgrades[edit | edit source]

CNCKW Cybernetic Legs Cameo.png
Cybernetic legs Extensive research into cybernetic limbs has yielded enhanced actuators that provide Marked of Kane Saboteurs with twice as much speed as they had before. (Ctrl+A). Purchasable at Marked of Kane Secret Shrine for a cost of $1000 and takes 0:30 to research.

In-game[edit | edit source]

The Saboteurs can perform all the standard duties of a engineer: capturing enemy and neutral structures, repairing friendly structures and bridges, and reactivating walker husks. In addition, they can plant booby traps on structures, bridges, and husks, causing them to explode when an enemy attempts to capture them.

The Marked of Kane sub-faction saboteurs can be enhanced with Cybernetic legs that make them faster, and thusly more capable of achieving their goals.

Changelog[edit | edit source]

  • Tiberium Wars patch 1.01: can no longer capture structures when under the effects of the phase field support power.
  • Tiberium Wars patch 1.05:
    • fixed an exploit which allowed engineer-type units to capture a structure without being adjacent to ita
    • speed increased by 20%
    • can now capture enemy structures and repair allied structures as soon as they reach the edge of the structuresa

a - as Kane's Wrath used a long-obsolete version of Tiberium Wars as its coding base, these changes were effectively reversed in the expansion pack and were never officially fixed.

Quotes[edit | edit source]

When created[edit | edit source]

  • The Brotherhood has entrusted me...

When selected[edit | edit source]

  • We must get to work.
  • Need help with anything?
  • I'm listening.
  • What do your require?
  • You can trust me.
  • Let's work together!
  • I can help!
  • Go ahead.
  • May I assist your?
  • I can help you!

When moving[edit | edit source]

  • Yes.
  • I see.
  • Yes, of course.
  • If you think that is best!
  • I know the way!
  • With caution!
  • Hmph, okay.
  • I can see what you mean!

When garrisoning structure[edit | edit source]

  • I'll stay there.
  • Should be safe.
  • I'll find my way in!

When ordered to capture a structure[edit | edit source]

  • Oh, I like it.
  • We could use one of those.
  • It is vulnerable.
  • It may be of value.
  • More for us!
  • I'll show myself in!

When ordered to repair[edit | edit source]

  • Let me take a look!
  • What happened here?
  • It may be salvageable!

When ordered to plant a booby trap[edit | edit source]

  • I know just what is needed!
  • They'll have no idea.
  • Ah, yes... My favorite part.
  • This will be good.

When retreating[edit | edit source]

  • Protect me!!
  • I must get to safety!

When suppressed[edit | edit source]

  • They're on me!
  • I need help!
  • My brother!

Names in other languages[edit | edit source]

Language Name Meaning
Flag of France.png French Saboteur Saboteur
Flag of Germany.png German Saboteur Saboteur
Russiaflag.png Russian Диверсант Saboteur
Flag of the Netherlands.png Dutch Saboteur Saboteur

Gallery[edit | edit source]

References[edit | edit source]

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Kane's Arsenal, "Saboteurs".
Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!