|For Tiberian Twilight hovercraft, see Sandstorm.|
Average (~0.4 TPS)
Fires at three targets in an arc.
|“||Calm before the sandstorm
- Sandstorm when leaving Tech lab.
- 1 Background
- 2 Abilities
- 3 Game unit
- 4 Decks
- 5 Changelog
- 6 Quotes
- 7 Trivia
- 8 Gallery
- 9 Videos
- 10 References
Background[edit | edit source]
The AHV-8 Sandstorm is a GDI hover vehicle first fielded after the 3rd Tiberium War. The Sandstorm is notable for its ability to fire a seemingly endless volley of guided missiles at multiple enemy air and ground forces simultaneously.
Abilities[edit | edit source]
Game unit[edit | edit source]
Sandstorm is a late-game anti-vehicle and anti-air hovercraft. It can take out aircraft in at most two volleys and light vehicles don't stand a chance.
When the Sandstorm attacks multiple enemies at the time, the damage output for each of the unit is the same as if it was the only target. This makes the Sandstorm almost immune to swarming of cheaper units.
Although light anti-vehicle infantry like Laser Squad will eventually take down a Sandstorm, it's high health means that it might be too late, therefore a better answer to the Sandstorm is an infantry with a stronger punch or some baiting tactics before heavy hitting vehicles or aircraft moves in. The high HP allows the Sandstorm to benefit from the Liang's Repair drone.
The amphibious nature of the unit makes it capable of quickly moving across maps which have lakes.
As such it's used as a tech splash unit for GDI aggro decks. When an aggro game stalls for too long, the Sandstorm can break the stalemate, since cheap units can't deal with it. To protect the Sandstorm from infantry, a popular companion is a Sniper team.
The main threats to the Sandstorm are heavy infantry and heavy vehicles.
Decks[edit | edit source]
Changelog[edit | edit source]
- Damage vs Infantry reduced to 15 (was 20)
- Cost Increased to 130 (was 100)
- Damage vs Vehicles decreased to 100 (was 150)
- Health increased to 3600 (was 3200)
- Sandstorm no longer splits damage between enemy units
- Number of missiles fired is now 12/24/36 (was 12/18/24)
- 2019-03-13: Health increased to 4330 (was 3600)
- Damage vs. Infantry decreased to 10 (was 15)
- Can now hover over lakes
- 2020-03-25: Health decreased to 3623 (was 4300)
Quotes[edit | edit source]
When created[edit | edit source]
- Ready to kick up the dust
- Calm before the sandstorm
- Ready for action
When selected[edit | edit source]
- Sandstorm scanning
- Rocket pods aligned
When moving[edit | edit source]
- Sandstorm in motion
- Sandstorm mobile
- Sandstorm drifting
When ordered to attack favorably[edit | edit source]
- We will vaporize them
- Lock and load!
- Sandstorm superiority
When ordered to attack unfavorably[edit | edit source]
- This is gonna be bad
- As commanded
- No happy advantage
When ordered to attack neutral[edit | edit source]
When ordered to attack unreachable target[edit | edit source]
- No can do!
- Impractical, sir
When in favorable or neutral engagement[edit | edit source]
- Taking them down
- Rockets on track
- We've got this
When in unfavorable engagement[edit | edit source]
- Sandstorm under assault
- Enemy has the upper hand
- We're under fire
Trivia[edit | edit source]
- Design somewhat similar to the Sandstorm from Command & Conquer 4: Tiberian Twilight.
- Voiced by a female actor.
Gallery[edit | edit source]
Videos[edit | edit source]
References[edit | edit source]