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Scavenger (Rivals)

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CNCRivals-faux-cover.png
CNCRiv Scavenger.png
Scavenger

CNCRiv Scavenger stand.png

CNCRiv Scavenger idle.png

CNCRiv Scavenger engage.png

Unit
Affiliation

CNCR Nod logo.png Nod

Role

Anti-armor/anti-air scavenging infantry

Armament

Bazooka

Tier

1

Tech level

25, rare

Properties
Hit points

280[1]

Production
Cost

30

Produced by

Hand of Nod

Combat
Squad size

3

Ground attack

35 against infantry
230 against vehicles, aircraft, harvesters and structures

Cooldown

0.15 seconds (initial)
4 seconds

Speed

Fast, 5.4

Attack range

1

Sight range

2

Function
Abilities

Gains 10 Tiberium if any unit dies adjacent to the Scavengers.
Reveals adjacent stealthed units.

The Scavenger is a rare Nod infantry unit in Command & Conquer: Rivals.

Background[edit | edit source]

In the Yellow Zones, you learn that survival always comes first. Scavengers have been raised to find the value in anything they find. The brotherhood of Nod, who frequently recruit from the Yellow Zone, pay the scavengers for their salvaged goods creating a beneficial relationships between the two parties. The scavengers are always on the lookout for a bit of coin even if it means benefiting of the deaths of enemies and allies alike.[2]

Abilities[edit | edit source]

Can target infantry, strong against vehicles and aircraft. Reveals invisible units. Gains 10 Tiberium if any unit dies adjacent to the Scavenger.

Game unit[edit | edit source]

In the combat the Scavenger squad fulfills the same role as the Laser Squad, but it is more expensive, slower, has less damage output and less overall health. However, when their special salvaging ability makes up for the shortcomings. When any unit dies next to them, they collect 10 Tiberium. If multiple scavengers are nearby, each of them will salvage 10 Tiberium, even from Cyberwheels. This means that in the early game Nod can essentially finance their war effort directly from the combat itself, which can help bring out heavier weaponry sooner.

As the battle goes on, the Tiberium income becomes less of a problem and raw firepower becomes more important. Because of this Scavengers are useful to help gain income for heavy units, like Artillery and Stealth Tank pair.

Personality[edit | edit source]

Mercantile attitude. When idle, looks around and sometimes picks up and pockets some valuables from the ground.

Changelog[edit | edit source]

  • Added to the game on June 18, 2019
  • Balance update 2019-07-02:
    • Attack Delay increased to 0.15 seconds from 0.
    • Attack Speed reduced to 4 seconds from 3.45 seconds.
    • HP reduced to 280 from 320.
  • Balance update 2019-09-12: Move speed decreased from 6.928 to 5.4

Quotes[edit | edit source]

When created[edit | edit source]

  • Scavenger, ready to roam
  • Scavenger, ready to hunt
  • Money makes the world go around

When selected[edit | edit source]

  • Treasure hunter here
  • Looking to pick up the peaces
  • Ready to hunt
  • Ready to salvage
  • Scavenger lurking

When moving[edit | edit source]

  • Scavenger, seeking
  • Roaming for riches
  • Prowling the battlefield
  • Treasure hunting
  • The hunt is on

When ordered to attack favorably[edit | edit source]

  • Show me the mooner!
  • Worth a fortune
  • Gonna make a killing
  • Will trash it into treasure

When ordered to attack unfavorably[edit | edit source]

  • All risk, no return
  • Bad investment
  • Will return to trash
  • Not worth much

When ordered to attack neutral[edit | edit source]

  • I find value in everything
  • Turning trash into treasure
  • I love flaming wrecks
  • Trash to treasure

When ordered to attack unreachable target[edit | edit source]

  • No worth it
  • There's value elsewhere
  • Nothing to salvage

When in favorable or neutral engagement[edit | edit source]

  • Making lemonade from lemons
  • Salvaging the battle
  • I'll pick up the pieces
  • Show me the mooner

When in unfavorable engagement[edit | edit source]

  • Nothing is worth this!
  • Getting ripped apart!
  • Salvage me!!
  • Get us out of here!
  • Save the loot, and me!

Behind the scenes[edit | edit source]

This will help sustain a lot of early game decks as well as stem the Tiberium bleeding for late game decks.
- KyleF

References[edit | edit source]

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png