We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.
Anti-armor/anti-air scavenging infantry
35 against infantry
0.15 seconds (initial)
Gains 10 Tiberium if any unit dies adjacent to the Scavengers.
- 1 Background
- 2 Abilities
- 3 Game unit
- 4 Changelog
- 5 Quotes
- 6 Behind the scenes
- 7 References
Background[edit | edit source]
In the Yellow Zones, you learn that survival always comes first. Scavengers have been raised to find the value in anything they find. The brotherhood of Nod, who frequently recruit from the Yellow Zone, pay the scavengers for their salvaged goods creating a beneficial relationships between the two parties. The scavengers are always on the lookout for a bit of coin even if it means benefiting of the deaths of enemies and allies alike.
Abilities[edit | edit source]
Can target infantry, strong against vehicles and aircraft. Reveals invisible units. Gains 10 Tiberium if any unit dies adjacent to the Scavenger.
Game unit[edit | edit source]
In the combat the Scavenger squad fulfills the same role as the Laser Squad, but it is more expensive, slower, has less damage output and less overall health. However, when their special salvaging ability makes up for the shortcomings. When any unit dies next to them, they collect 10 Tiberium. If multiple scavengers are nearby, each of them will salvage 10 Tiberium, even from Cyberwheels. This means that in the early game Nod can essentially finance their war effort directly from the combat itself, which can help bring out heavier weaponry sooner.
As the battle goes on, the Tiberium income becomes less of a problem and raw firepower becomes more important. Because of this Scavengers are useful to help gain income for heavy units, like Artillery and Stealth Tank pair.
Personality[edit | edit source]
Mercantile attitude. When idle, looks around and sometimes picks up and pockets some valuables from the ground.
Changelog[edit | edit source]
- Added to the game on June 18, 2019
- Balance update 2019-07-02:
- Attack Delay increased to 0.15 seconds from 0.
- Attack Speed reduced to 4 seconds from 3.45 seconds.
- HP reduced to 280 from 320.
- Balance update 2019-09-12: Move speed decreased from 6.928 to 5.4
Quotes[edit | edit source]
When created[edit | edit source]
- Scavenger, ready to roam
- Scavenger, ready to hunt
- Money makes the world go around
When selected[edit | edit source]
- Treasure hunter here
- Looking to pick up the peaces
- Ready to hunt
- Ready to salvage
- Scavenger lurking
When moving[edit | edit source]
- Scavenger, seeking
- Roaming for riches
- Prowling the battlefield
- Treasure hunting
- The hunt is on
When ordered to attack favorably[edit | edit source]
- Show me the mooner!
- Worth a fortune
- Gonna make a killing
- Will trash it into treasure
When ordered to attack unfavorably[edit | edit source]
- All risk, no return
- Bad investment
- Will return to trash
- Not worth much
When ordered to attack neutral[edit | edit source]
- I find value in everything
- Turning trash into treasure
- I love flaming wrecks
- Trash to treasure
When ordered to attack unreachable target[edit | edit source]
- No worth it
- There's value elsewhere
- Nothing to salvage
When in favorable or neutral engagement[edit | edit source]
- Making lemonade from lemons
- Salvaging the battle
- I'll pick up the pieces
- Show me the mooner
When in unfavorable engagement[edit | edit source]
- Nothing is worth this!
- Getting ripped apart!
- Salvage me!!
- Get us out of here!
- Save the loot, and me!
Behind the scenes[edit | edit source]
|“||This will help sustain a lot of early game decks as well as stem the Tiberium bleeding for late game decks.
References[edit | edit source]