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Scorpion tank (Rivals)

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For other uses, see Scorpion.
CNCRiv Scorpion Tank.png
CNCRiv vehicle.png Scorpion Tank

CNCRiv Scorpion Tank stand.png

CNCRiv Scorpion Tank rear.png

CNCRiv Scorpion Tank engage.png


CNCR Nod logo.png Nod


Main battle tank





Tech level

9 Common

Hit points



CNCRiv Tiberium.png 70

Produced by

War factory

Ground attack

96 (40 DPS) vs infantry
646 (269 DPS) vs vehicles
646 (269 DPS) vs harvesters
646 (269 DPS) vs structures


1 second (initial)
2.4 seconds



Attack range


Sight range



Attack wile moving


Lock-on rate 0.25 seconds

Scorpion ready to sting
- Scorpion tank when deployed

The Scorpion tank is a common Nod vehicle in Command & Conquer: Rivals.

Background[edit | edit source]

Allegedly designed by Brother Marcion, the Scorpion Tank is Nod's de facto main battle tank. Emphasizing speed and fire rate over armor, the Scorpion is a poor matchup against heavier GDI vehicles, but can hold its own against the ubiquitous GDI Predator Tank.

Abilities[edit | edit source]

  • Can target infantry Strong against vehicles Cannot target aircraft
  • Fires while moving.

Game unit[edit | edit source]

Scorpion tank is a specialty anti-vehicle unit that excels at taking down light vehicles and harvesters. It moves fast for a main battle tank, but to achieve this, they have lighter armor.

The ability to fire while moving allows the Scorpion to circle around and shoot at its target all while avoiding the fire of the defending units. It also allows multiple tanks to attack even when they are on a single tile. With this formation multiple Scorpion tanks can take out even the heaviest armor.

The lock-on ability and the long fire cooldown makes Scorpion very suitable for kiting, where the Scorpion moves into the firing range, gets a lock on, moves out to safety and then fires, allowing the Scorpion to take minimal damage.

Scorpion tanks are often used to harass harvesters. If a tank boosted with Fanaticism gets into the firing range of a harvester, it is almost guaranteed to destroy it.

The tank is vulnerable to all anti-vehicle infantry, notably Missile squads, which are capable of easily destroying a tank, and in numbers can make a impenetrable wall. Inability to target air allows any anti-vehicle aircraft to pressure Scorpions with impunity.

Changelog[edit | edit source]

  • 2018-06-28: Rate of fire increased by 20%
  • 2019-02-06: Health decreased to 2325 (was 2400)
  • 2019-03-13: Cost increased to 70 (was 60)
  • 2019-04-03: Damage to Infantry reduced to 96 (was 105)
  • 2019-05-01: Add 0.25 second lock-on timer
  • 2019-06-27:
    • Damage increased to 646 (was 600)
    • Health decreased to 2197 (was 2400)

Quotes[edit | edit source]

When created[edit | edit source]

  • Scorpion ready to sting
  • Scorpion tank ready to strike

When selected[edit | edit source]

  • Scorpion ready to hunt
  • Scorpion tank reporting
  • Scorpion ready

When moving[edit | edit source]

  • Scorpion moving
  • Taking position
  • Tank on the move
  • Advancing
  • Scorpion rolling

When moving to attack favorably[edit | edit source]

  • Their end is near
  • Sting in the tail
  • We will not yield

When moving to attack neutral[edit | edit source]

  • Let's see if this cannon works
  • As you command
  • Scorpion striking

When moving to attack unfavorably[edit | edit source]

  • A worthy sacrifice
  • A glorious death

When unable to attack target[edit | edit source]

  • Can't strike that
  • Heavy cannon ineffective

When attacking[edit | edit source]

  • Glory to Nod!
  • For the brotherhood!
  • Blowing them apart

When under attack[edit | edit source]


Trivia[edit | edit source]

Gallery[edit | edit source]

Videos[edit | edit source]

Nod Scorpion Tank - Intel Report

See also[edit | edit source]

References[edit | edit source]

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png
Sheppard.png Tanks CNCTW Scorpion Tank Cameo.png