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Seaport

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RA3 Seaport Icons.png

Seaport

RA3 Allied Seaport.png
Structure
Affiliation

Allies

Role

Naval production

Properties
Hit points

2500

Armour type

BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Concussive, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)

Amphibious

No

Production
Cost

1000

Build time

0:20

Requires

Ore refinery

Hotkey

F5

Function
Power

-50

GDI Engineer 2047.jpg
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The Seaport was the Allied naval production structure in Red Alert 3 and Uprising.

Background[edit | edit source]

Like most Allied production structures, Seaports make use of Standardised Production Automated Manufacturing (SPAM) Modules to assemble a wide variety of military vessels from a single universal component. These structures are also equipped with repair drones, which automatically repair any damaged vessels nearby. In addition, they are also responsible for training dolphins.

By receiving encrypted signals from the Virtually Operated Industrial Production (VOIP) system of a nearby Construction Yard or Command Hub, Seaports are able to produce more advanced naval units.

Produced unit[edit | edit source]

Icon Unit Requirements Cost Build time
RA3 Prospector Icons.png Prospector none 1000 0:20
RA3 Riptide ACV Icons.png Riptide ACV none 750 0:10
RA3 Hydrofoil Icons.png Hydrofoil none 900 0:10
RA3 Assault Destroyer Icons.png Assault destroyer Heightened Clearance 1500 0:20
RA3 Aircraft Carrier Icons.png Aircraft carrier Max Clearance 2000 0:30
RA3 Allied MCV Icons.png MCV none 5000 1:00
RA3 Emblem Allies.png Allied Red Alert 3 Arsenal RA3 Emblem Allies.png