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Service depot (Red Alert 2)

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RA2 Gameicon.png YR Gameicon.png
RA2 Allied Service Depot Icons.png RA2 Soviet Service Depot Icons.png

Service Depot

Allied Service Depot.jpg

RA2 Soviet Service Depot.gif

Internal name

GADEPT (Allied)
NADEPT (Soviet)


RA2Alliedlogo.png Allied Forces
RA2Sovietlogo.png Soviet Union


Vehicle maintenance

Tech level


Hit points


Armour type




Build time


Produced by

Allied Construction Yard
Soviet Construction Yard


Allied War Factory
Soviet War Factory

Sight range



-25 (Allied)
-20 (Soviet)


Mobile construction vehicle

The service depot was a support structure used by the Allied and Soviet armies during the first and second iterations of the Third World War, with the purpose of repairing vehicles and certain aircraft.

Background[edit | edit source]

The purpose-built facility repaired friendly ground vehicles at a cost (proportional to the vehicle's damage) and remove terror drones. A service depot was also required to construct an MCV.

In a similar fashion, naval units could be repaired at the naval shipyard, although the amphibious transport could be repaired at the service depot as well. In both cases, repairs would stop if the commander runs out of resources.

The service depot was considerably more important to the Soviets than the Allies. In the absence of a Tech Outpost or Tech Machine Shop, it was the only way Soviet battlefield commanders could repair vehicles (unless the vehicles were self-repairing, such as elite units and Apocalypse tanks). The Allies could use an IFV with an engineer inside it to repair their ground units and remove terror drones at no extra cost to the commander.

By the third iteration of the war, Allied War Factories came equipped with repair drones, negating the need for service depots, while Soviets used the crusher crane.

Bugs[edit | edit source]

  • In Red Alert 2, there was a glitch where any vehicle (except for the Amphibious Transport) that stopped on the Service Depot but wasn't given the order to enter the depot for repairs was instantly destroyed. This was not present in Yuri's Revenge.
  • In Red Alert 2 and Yuri's Revenge version 1.000, the Allied service depot was able to sell vehicles which were being repaired, but the Soviet one was not. Yuri's Revenge patch 1.001 disabled this ability. The ability was most likely a coding oversight, as the Allied service depot mostly inherited the code of the service depot from Tiberian Sun, and having a non-Yuri faction refunding units clashed with the idea of the grinder.

Changelog[edit | edit source]

Gallery[edit | edit source]

Cameos[edit | edit source]

Pre-release cameos, in order: alpha, beta.

RA2 Alpha Allied Service Depot Icons.png CNCRA2 Service Depot Beta Cameo.png

In order: English, French, German, Korean, Chinese. Top row is Allied, bottom row is Soviet.

RA2 Allied Service Depot Icons.png CNCRA2 Allied Service Depot French Cameo.png CNCRA2 Allied Service Depot German Cameo.png CNCRA2 Allied Service Depot Korean Cameo.png CNCRA2 Allied Service Depot Chinese Cameo.png
RA2 Soviet Service Depot Icons.png CNCRA2 Soviet Service Depot French Cameo.png CNCRA2 Soviet Service Depot German Cameo.png CNCRA2 Soviet Service Depot Korean Cameo.png CNCRA2 Soviet Service Depot Chinese Cameo.png

Trivia[edit | edit source]

  • An Allied service depot is seen in the main Soviet base in the mission Free Gateway. If the player destroys it, they will simply build another Allied service depot.

See also[edit | edit source]

Join the winning side! Allied Third World War Arsenal We have hot food, women and guns for everyone!
We will bury them! Soviet Third World War Arsenal Death to capitalists!