Welcome to the Command & Conquer Wiki! Log in and join the community.

As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Shard launchers

From Command & Conquer Wiki
Jump to: navigation, search
KW gameicon.png
CNCKW Shard Launchers Cameo.png
Shard launchers
A photon cannon, a Seeker and a plasma missile battery refitted with shard launchers
A photon cannon, a Seeker and a plasma missile battery refitted with shard launchers

CNCKW Scrin logo.png Scrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59



Build time


Researched at

Technology assembler

Hot key


Affected objects

Photon cannon
Plasma missile battery

Following excessive Tiberium infusion, some Scrin units mutated and "evolved". Most plasma-disc launching units (in particular, Seekers, plasma missile batteries, and photon cannons) were adjusted to be able to project Tiberium shards instead of their standard weapons, increasing their attack power. Any Scrin faction could access this upgrade at a technology assembler. The upgrade costs $2500 and requires 1:15 to complete.

A regular Seeker and an upgraded ("mutated") shard launching counterpart.

Some other Scrin units, such as the anti-infantry Ravagers and the Mechapede are also employ Tiberium shard weaponry. The Reaper-17 Scrin sub-faction has shard walkers instead of gun walkers. Additionally, they can upgrade the green shards employed by Shard Walkers and Ravagers further, changing them into blue shards, which are more powerful than their green variants.

It's also worth noting that Tiberium fiends also used Tiberium shards as a weapon.

Changelog[edit | edit source]

CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png