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Shatterer (Rivals)

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CNCRivals-faux-cover.png
Disambig.png
For other uses, see Shatterer.
CNCRiv Shatterer.png
CNCRiv vehicle.png Shatterer

CNCRiv Shatterer stand.png

CNCRiv Shatterer engage.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Anti-infantry vehicle

Armament

Sonic gun

Tier

2

Tech level

32 Rare

Properties
Hit points

1790[1]

Amphibious

Yes

Production
Cost

CNCRiv Tiberium.png 50

Produced by

War factory

Combat
Ground attack

362 (278 DPS) vs infantry
45 (35 DPS) vs vehicles
450 (346 DPS) vs structures
45 (35 DPS) vs harvesters

Cooldown

1.3 seconds

Speed

Average

Attack range

1

Sight range

2

Function
Abilities

Stuns infantry for 850ms:

Shatterer in the house!
- Shatterer when deployed

The Shatterer is a rare GDI vehicle unit in Command & Conquer: Rivals.

Background[edit | edit source]

The GDI Shatterer is an infantry suppression weapon that combines GDI hover tech and sonic tech. The Shatterer's concentrated sonic-seismic hybrid wave damages and stuns enemy infantry units.

Abilities[edit | edit source]

  • Strong against infantry Can target vehicles Cannot target aircraft Strong against structures
  • Stuns enemy Infantry with each attack.

Game unit[edit | edit source]

Shatterer is a middle-game anti-infantry vehicle. The main strength of the unit is its ability to stun infantry, greatly reducing their Movement Speed and somewhat reducing the Attack Speed. This gives the Shatterer great defenders advantage — lighter infantry will fall even before they manage to get into position and even heavy infantry like Cyborgs will not survive an attack on the Shatterer.

Like all sonic units in the GDI arsenal, Shatterer is effective against structures. It is not a unit of choice for direct base attack, but will deal more than a fair share of damage to Minigun turret and the Obelisk of Light.

The slow movement speed and relatively light armor makes Shatterer unsuited for offensive operations against heavy anti-vehicle infantry. This issue can be mitigated by first sending in a bait, like War dogs. They can draw the fire to themselves and will give time for Shatterer to position itself.

Being a specialist unit, it is vulnerable to any anti-vehicle armor and aircraft. If the infantry is the only available counter to the Shatterer, sending in several squads at the same time can overwhelm it. This approach is not effective if the Shatterer is boosted by M.S.V. or Jackson.

Shatterer works well with other specialist units, like Slingshot and M.L.R.S. and is a good choice when setting up a fortress.

Decks[edit | edit source]

Dr. Liang All vehicle fortress
War Dogs M.S.V. Pitbull Shatterer Slingshot M.L.R.S.
Dr. Liang No-havester MG nest
Missile Squad MG Squad War Dogs Pitbull Shatterer Slingshot
Colonel Jackson  
Shockwave Troopers Jump Jet Troopers War Dogs Shatterer Slingshot M.L.R.S.
Dr. Liang  
Riflemen Missile Squad Shatterer Slingshot Predator Tank Talon

Liang can be replaced with Jackson and Talon with any unit[2].

Changelog[edit | edit source]

  • Balance update 2019-06-05: Can now hover over lakes
  • Balance update 2019-06-27:
    • Damage increased to 362 (was 230)
    • Attack cooldown increased to 1.3 seconds (was 1.0 seconds)
    • Speed increased to Fast (was Average)
    • Stun duration increased to .85 seconds (was .45 seconds)
    • Time until the next stun increased to 1.3 (was 1)
    • Shatterer deceleration reduced to 0
  • Balance update 2019-08-12: Speed down to Average (was Fast)

Quotes[edit | edit source]

When created[edit | edit source]

  • Shatterer in the house!
  • Shatterer, queued up!
  • Time to shatter the enemy
  • [Air horn]

When selected[edit | edit source]

  • Sweet beats!
  • Rocking out!
  • Flipping on sonics
  • Resonance in effect
  • Hovertech pulsing
  • Breaking it down

When moving[edit | edit source]

  • Charming
  • Moving and grooving!
  • Moving and grooving! [autotuned]
  • Spinning it up!
  • Perfect tempo!
  • Hitting my groove [autotuned]

When ordered to attack favorably[edit | edit source]

  • [Air horn]
  • Will mess them up!
  • Feeling the groove!
  • Sounds sweet!
  • Amping it up!
  • Let's get groovy

When ordered to attack unfavorably[edit | edit source]

[Makes no sound whatsoever]

When ordered to attack neutral[edit | edit source]

  • Trumping the beat!
  • Shatterer raising the roof!
  • Shatterer pumping it up!
  • They don't like my groove :(
  • Cranking up the volume!
  • Amp it up!

When ordered to attack unreachable target[edit | edit source]

  • Can't ... beat it
  • Can't even scratch it
  • Can't break that down
  • Sonics won't work

When in favorable or neutral engagement[edit | edit source]

  • Dropping the mic!
  • Pew, pew pew pew
  • Pumping up the volume!
  • And the hits keep coming!
  • Giving a beat down!

When in unfavorable engagement[edit | edit source]

  • Not feeling the groove!
  • Shatterer scratched!
  • Kicking a beat down!
  • Fading out!
  • And the beats keep coming!
  • It's getting hot in here!
  • No-o-ot groovy!

Behind the scenes[edit | edit source]

The Shatterer’s stun will help you deal with the Grenadiers and Marauders while not having the same weaknesses as a Shockwave Trooper or Flame Trooper.
- KyleF[3]

Gallery[edit | edit source]

Videos[edit | edit source]

Intel Report on Shatterer

Trivia[edit | edit source]

  • Modeled after the Shatterer in Kane's Wrath.
  • House music DJ. Male.
  • When taking orders, puts the music on.
  • Uses air horn when happy.

See also[edit | edit source]

  • Chem Buggy — Nod tier 2 anti infantry.
  • Rhino — cheaper anti-infantry vehicle.

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png