Shielded harvester
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Unit | |
Internal name | Reaper17Harvester |
Affiliation |
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Role | Resource gatherer |
Tier | 1 |
Properties | |
Hit points | 6000 (+500 shield) |
Armor type | Heavy (95% Cannon, 95% Rocket, 50% Grenade, 25% Gun, 1% Sniper) |
Amphibious | No |
Production | |
Cost |
$1400 (KW 1.00) $2000 (KW 1.01) $1600 (KW 1.02) |
Build time |
0:14 (KW 1.00) 0:20 (KW 1.01) 0:16 (KW 1.02) |
Produced by |
Warp sphere Warp chasm Extractor (upon deployment) |
Requires | Extractor |
Hotkey | F3 |
Combat | |
Speed | 75 |
Function | |
Abilities | Carries Tiberium |
Notes | |
One harvester comes free with each Reaper-17 Extractor |
The Shielded harvester was the Reaper-17 variant of the regular Scrin harvester.
Contents
Background
While most Scrin were satisfied with merely keeping their harvesters out of harm's way, Reaper-17's aggressive tactics often do the contrary. To minimize losses, Reaper-17 had its harvesters equipped with a Tripod's energy field generator. Unlike most shielded units, the Shielded Harvester has its energy generator installed by default, without any need to upgrade it. These variants were first deployed in China during the Third Tiberium War.
Game unit
A harvester comes free of charge with every new refinery. It automatically starts searching for available Tiberium fields and collecting crystals before returning back to the refinery to have them processed. When lost, warp spheres and warp chasms can build a new replacement. The shield can absorb a single EMP blast as well.
They are otherwise unable to defend themselves, and like other Scrin harvesters, they cannot crush infantry.
Changelog
- Kane's Wrath patch 1.01:
- cost/build time increased to $2000/20 sec.
- hit points increased 25%
- Kane's Wrath patch 1.02: cost/build time reduced to $1600/16 sec
See also
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