Shielded harvester

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KW gameicon.png
CNCKW Shielded Harvester Cameo.png Shielded Harvester
autosize
Unit
Internal name Reaper17Harvester
Affiliation CNCKW Reaper-17 logo.png Reaper-17
Role Resource gatherer
Tier 1
Properties
Hit points 6000 (+500 shield)
Armor type Heavy (95% Cannon, 95% Rocket, 50% Grenade, 25% Gun, 1% Sniper)
Amphibious No
Production
Cost $1400 (KW 1.00)
$2000 (KW 1.01)
$1600 (KW 1.02)
Build time 0:14 (KW 1.00)
0:20 (KW 1.01)
0:16 (KW 1.02)
Produced by Warp sphere
Warp chasm
Extractor (upon deployment)
Requires Extractor
Hotkey F3
Combat
Speed 75
Function
Abilities Carries Tiberium
Notes
One harvester comes free with each Reaper-17 Extractor

The Shielded harvester was the Reaper-17 variant of the regular Scrin harvester.

Background

While most Scrin were satisfied with merely keeping their harvesters out of harm's way, Reaper-17's aggressive tactics often do the contrary. To minimize losses, Reaper-17 had its harvesters equipped with a Tripod's energy field generator. Unlike most shielded units, the Shielded Harvester has its energy generator installed by default, without any need to upgrade it. These variants were first deployed in China during the Third Tiberium War.

Game unit

A harvester comes free of charge with every new refinery. It automatically starts searching for available Tiberium fields and collecting crystals before returning back to the refinery to have them processed. When lost, warp spheres and warp chasms can build a new replacement. The shield can absorb a single EMP blast as well. 

They are otherwise unable to defend themselves, and like other Scrin harvesters, they cannot crush infantry.

Changelog

See also

CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png