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Shielded harvester

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KW gameicon.png
CNCKW Shielded Harvester Cameo.png

Shielded Harvester

autosize
Unit
Affiliation

CNCKW Reaper-17 logo.png Reaper-17

Role

Resource gatherer

Tier

1

Properties
Hit points

6000 (+500 shield)

Armour type

Heavy (95% Cannon, 95% Rocket, 50% Grenade, 25% Gun, 1% Sniper)

Amphibious

No

Production
Cost

$1400 (KW 1.00)
$2000 (KW 1.01)
$1600 (KW 1.02)

Build time

0:14 (KW 1.00)
0:20 (KW 1.01)
0:16 (KW 1.02)

Produced by

Warp sphere
Warp chasm
Extractor (upon deployment)

Requires

Extractor

Hotkey

F3

Combat
Speed

75

Function
Abilities

Carries Tiberium

Notes

One harvester comes free with each Reaper-17 Extractor

The Shielded harvester was the Reaper-17 variant of the regular Scrin harvester.

Background[edit | edit source]

While most Scrin were satisfied with merely keeping their harvesters out of harm's way, Reaper-17's aggressive tactics often do the contrary. To minimize losses, Reaper-17 had its harvesters equipped with a Tripod's energy field generator. Unlike most shielded units, the Shielded Harvester has its energy generator installed by default, without any need to upgrade it. These variants were first deployed in China during the Third Tiberium War.

In-game unit[edit | edit source]

A harvester comes free of charge with every new refinery. It automatically starts searching for available Tiberium fields and collecting crystals before returning back to the refinery to have them processed. When lost, warp spheres and warp chasms can build a new replacement. The shield can absorb a single EMP blast as well. 

They are otherwise unable to defend themselves, and like other Scrin harvesters, they cannot crush infantry.

Changelog[edit | edit source]

CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png