|Manufacturer||Kazminov Design Bureau|
|Mass-Produced at||Soviet War Factory|
|Key Features||» Three PKX 12.7 mm heavy machine guns|
» Three sealed swivel-ball canopies
» Pressurized stilt-leg suspension
» Sealed ammo hold prevents internal fires
» AM clock-radio
Battle Footage[edit | edit source]
History[edit | edit source]
Originally designed as a police vehicle for use in fringe-republics noted for their "heightened" risk of revolt, the Soviet Union's KDB-5 Sickle has a compact form factor, four durable steel stilt-legs, and three articulated gunnery positions that make it ideal for urban operations and crowd control. It exceeded expectations in its original role, becoming a mainstay in Soviet mechanized armor divisions while escalating the Ukraine's Kazminov Design Bureau to the upper echelons of the Soviet Union's weapons manufacturers.
The Sickle's dramatic spiderlike shape--clearly a response to Sversky Robot Works' infamous "Terror Drone" remote-operated military scout created almost a decade prior--quickly deterred crime in some areas. However, occasionally the Sickle had the opposite effect, provoking an already-disrespectful and ungrateful populace into full-on riots and street fighting. It was through several of these incidents that the Soviet military took notice of the vehicle, for it managed to cut down a staggering number of traitorous men, women, and children in record time. (How foolish they were to poke fun at the Sickle!) In spite of the spindly look of the vehicle, it proved stable and fast enough to allow its three machine gunners a near-perfect vantage point for silencing enemy combatants.
The militarized version of the Sickle features a much sturdier, reinforced leg design that allows the entire vehicle to leap long distances, sending it clear over obstacles such as roadblocks or traffic intersections. The maneuver was intended only to provide these types of tactical advantages, though Soviet authorities have conceded that the Sickle's ability to "flea jump", as Sickle gunners affectionately refer to the technique, has increasingly been used for recreational purposes. Appropriate punishment is still being vetted in military courts, though for now, all Sickles in the field have been hard-coded with a strict limit on how frequently the jump maneuver may be used.
Some concerns abound about the Sickle, despite its patriotic name and purpose. From interviews and ongoing psychological profiling, it is becoming apparent that Sickle gunners--typically three once-normal young men per vehicle--are fully twice as prone to acts of sadism, excess, or disregard for authority than the average Soviet conscript. This perhaps explains that the average life expectancy of Sickle gunners is but 31.8 years. In spite of repeated safety video screenings, operators of these vehicles seem unable to help themselves from engaging in senseless acts of violence or self-endangerment. At any rate, the Soviet Union continues to use Sickles extensively as part of its military operations, and citizens continue to volunteer by the throng for a chance to drive one.
Notes From the Field[edit | edit source]
Battlefield reconnaissance has revealed at least these facts about the Sickle:
- Fully covered -- Each Sickle has three heavy machine guns, each covering a 130-degree firing arc around the vehicle. Sickles may effectively fire while moving and can engage multiple independent targets, but cannot bring their full force to bear on any one target.
- Cannot attack aircraft -- While Sickles have an unparalleled ability to attack in any direction around them, their turrets cannot swivel vertically far enough to engage enemy aircraft. Speculation that KDB purposely designed this limitation to ensure that both its Sickles and its KDB-2 Bullfrogs get purchased in bulk is patently false.
- Flea-jumping -- The "flea jump" has proven to be extremely useful for reconnaissance purposes, as Sickles may leap right up onto plateaus unreachable on foot, for example. Some Sickle gunners have even been known to literally jump right on top of enemy infantry divisions. Should the enemies receiving this attack survive, Sickles wind up poised to finish them easily.
- Cost-effective -- KDB uses an inexpensive alloy to keep Sickle costs very reasonable, which makes this unit plentiful in modern battles. While the Sickle's armor can all but shrug off the sort of small-arms fire that might erupt after a disappointing ice hockey contest, it cannot withstand much more than a brush with anti-tank weaponry.