Sniper team (Rivals)
|For other uses, see Sniper team.|
GLS-70 Sniper rifle
250 per squad member
1 second (initial)
Reveals invisible units.
After the initial cooldown, all members of the squad will fire in quick succession (0.1s) before the long reload.
|“||We're always watching
- Sniper Team when created
- 1 Background
- 2 Abilities
- 3 Game unit
- 4 Decks
- 5 Changelog
- 6 Quotes
- 7 Trivia
- 8 Videos
- 9 Gallery
- 10 See also
- 11 References
Background[edit | edit source]
The sniper team is an elite infantry unit useful for eliminating enemy infantry at long range. In addition to their high-caliber GLS-70 sniper rifle, the Sniper Team sports a distinctive Ghillie Cloak, the sight of which strikes fear into Nod infantry the world over.
Abilities[edit | edit source]
Game unit[edit | edit source]
Due to its long attack range, the Sniper Team is effective against all infantry, even Chemical warriors and Confessors, so long as they can keep their distance. The distance can be maintained either with blocking units or by retreating after taking the shots.
For up-close and personal encounters, it's better to field Riflemen (much cheaper) or Shockwave troopers (better health and firepower). Both of those units can provide more firepower per Tiberium. But if Snipers are kept out of harms way, they can provide significant support fire for extended periods of time.
Snipers work well together with War dogs and Pitbulls, both of which are great early game blocking units. If need be, Snipers are resilient enough to block anti-vehicle units themselves. If no blocking units are available and they are being chased, Snipers can quickly retreat one tile and fire from a safe distance.
Snipers are vulnerable to aircraft, such as Venoms and Razorbacks, which can ignore blocking units and chase the Snipers around the map. Drill pod can be a headache too, since it can emerge right next to the snipers. From the ground, any anti-infantry unit is a threat if they get close enough.
Snipers and the blocking units need to be micro-managed a lot to work efficiently.
Decks[edit | edit source]
Changelog[edit | edit source]
- 2018-07-03: Damage vs Infantry increased to 120 (was 100)
- 2018-10-04: Damage increased to 150 (was 120)
- Speed increased to 6.9 (was 5.5)
- Damage vs Structures reduced to 20 (was 150)
- 2019-12-06: Health decreased to 250 (was 300)
- 2019-03-13: Time between attacks reduced to 0.1 seconds (was 1 second)
- 2019-04-03: Damage to Infantry increased to 152 (was 150)
- 2019-06-05: Attack Speed increased to 2.7 (was 3.0)
Quotes[edit | edit source]
When created[edit | edit source]
- Sniper team, send us in
- We're always watching
When selected[edit | edit source]
- Ready for anything
- Ready for action
- Sniper team
- Awaiting orders
When moving[edit | edit source]
- Moving to position
- Getting to position
- Moving out
- Keeping low
- I'm on it
When moving to attack favorably[edit | edit source]
- Lock and load
- They won't feel a thing
- They don't stand a chance
- Dead before they know it
When moving to attack neutral[edit | edit source]
- One shot, one kill
- They won't see us coming
When moving to attack unfavorably[edit | edit source]
- Going to need extraction
- No cover, sir!
- Can't you send in the grunts?
- Waste of a bullet
When unable to attack target[edit | edit source]
- Not possible, sir
- Negative, commander
When attacking[edit | edit source]
- They're in our scopes
- We've got this
- Clear shot
When under attack[edit | edit source]
- Pull back!!
- Position compromised!
- Been spotted!
- Sniper hit!
Trivia[edit | edit source]
- Similar to Sniper team in Tiberium Wars.
- Speaking in hushed voice, French accent. Female.
- When idle, examines the battlefield.
Videos[edit | edit source]
Gallery[edit | edit source]
See also[edit | edit source]
References[edit | edit source]