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Sniper team (Rivals)

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CNCRivals-faux-cover.png
Disambig.png
For other uses, see Sniper team.
CNCRiv Sniper Team.png
CNCRiv infantry.png Sniper Team

CNCRiv Sniper Team stand.png

CNCRiv Sniper Team idle.png

CNCRiv Sniper Team aim.png

CNCRiv Sniper Team engage.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Support infantry

Armament

GLS-70 Sniper rifle

Protection

Ghillie Cloak

Tier

2

Tech level

46 Epic

Properties
Hit points

250 per squad member[1]
750 total

Production
Cost

CNCRiv Tiberium.png 50

Produced by

Barracks

Combat
Squad size

3

Ground attack

152 (169 DPS) vs infantry
20 (22 DPS) vs vehicles
20 (22 DPS) vs structures
20 (22 DPS) vs harvesters

Cooldown

1 second (initial)
2.7 seconds

Speed

Fast (6.9)

Attack range

2

Sight range

2

Function
Abilities

Reveals invisible units.

Notes

After the initial cooldown, all members of the squad will fire in quick succession (0.1s) before the long reload.
Lock-on takes 0.25 seconds.

We're always watching
- Sniper Team when created

The Sniper team is an epic GDI infantry unit in Command & Conquer: Rivals.

Background[edit | edit source]

The sniper team is an elite infantry unit useful for eliminating enemy infantry at long range. In addition to their high-caliber GLS-70 sniper rifle, the Sniper Team sports a distinctive Ghillie Cloak, the sight of which strikes fear into Nod infantry the world over.

Abilities[edit | edit source]

  • Strong against infantry Can target vehicles Cannot target aircraft
  • Can attack up to 2 tiles away.
  • Reveals adjacent stealthed units.[2]

Game unit[edit | edit source]

Due to its long attack range, the Sniper Team is effective against all infantry, even Chemical Warriors and Confessors, so long as they can keep their distance. The distance can be maintained either with blocking units or by retreating after taking the shots.

For up-close and personal encounters, it's better to field Riflemen (much cheaper) or Shockwave Troopers (better health and firepower). Both of those units can provide more firepower per Tiberium. But if Snipers are kept out of harms way, they can provide significant support fire for extended periods of time.

Snipers work well together with War Dogs and Pitbulls, both of which are great early game blocking units. If need be, Snipers are resilient enough to block anti-vehicle units themselves. If no blocking units are available and they are being chased, Snipers can quickly retreat one tile and fire from a safe distance.

Snipers are vulnerable to aircraft, such as Venoms and Razorbacks, which can ignore blocking units and chase the Snipers around the map. Drill Pod can be a headache too, since it can emerge right next to the snipers. From the ground, any anti-infantry unit is a threat if they get close enough.

Snipers and the blocking units need to be micro-managed a lot to work efficiently.

Decks[edit | edit source]

The basics of a sniper deck are Missile Squad, Sniper Team, War Dogs and Pitbulls.

Lt. Strongarm Mav Sniper
Riflemen Missile Squad Sniper Team Pitbull Shatterer Predator Tank
Lt. Strongarm Strongarm Air
Missile Squad Sniper Team Grenadier Talon Mohawk Gunship Hammerhead
Dr. Liang Alicia bomber
Sniper Team War Dogs Pitbull Predator Tank Hammerhead Orca Bomber
Lt. Strongarm Bishop
Missile Squad Sniper Team War Dogs Pitbull Talon Orca

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Sniper team, send us in
  • We're always watching

When selected[edit | edit source]

  • Ready for anything
  • Ready for action
  • Reporting
  • Sniper team
  • Awaiting orders

When moving[edit | edit source]

  • Moving to position
  • Getting to position
  • Moving out
  • Keeping low
  • I'm on it

When ordered to attack favorably[edit | edit source]

  • Lock and load
  • They won't feel a thing
  • They don't stand a chance
  • Dead before they know it

When ordered to attack unfavorably[edit | edit source]

  • Going to need extraction
  • No cover, sir!
  • Can't you send in the grunts?
  • Waste of a bullet

When ordered to attack neutral[edit | edit source]

  • Acknowledged
  • Affirmative
  • One shot, one kill
  • They won't see us coming

When ordered to attack unreachable target[edit | edit source]

  • Not possible, sir
  • Negative, commander

When in favorable or neutral engagement[edit | edit source]

  • They're in our scopes
  • We've got this
  • Clear shot

When in unfavorable engagement[edit | edit source]

  • Pull back!!
  • Position compromised!
  • Been spotted!
  • Sniper hit!

Trivia[edit | edit source]

  • Similar to Sniper Team in Tiberium Wars.
  • Speaking in hushed voice, French accent. Female.
  • When idle, examines the battlefield.

Videos[edit | edit source]

Intel report on Sniper team

Gallery[edit | edit source]

See also[edit | edit source]

Riflemen — light anti-infantry infantry.

Shockwave Troopers — heavy anti-infantry infantry.

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png