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In Red Alert 3 and its expansion Uprising, each unit has a special have special unit-specific moves that range from alternate weapons, hitting enemies with a debilitating effect, or even transforming into an entirely different unit. Units generally have a primary ability and a special ability that is either targeted against enemies, an instant effect once activated, or the ability to toggle between primary and special abilities. Most special abilities do not cost resources per use (although some do), but all require a cool-down period before they can be used again.

Special abilities

Multiple warheads per shot

These are offensive abilities that fire multiple warheards per shot. Their main use is to damage many targets at the same time. These abilities can be a fatal blow to the Assault destroyer with its Black Hole Armor engaged, as Black Hole Armor attracts all spreading warheads.

Clear garrison buildings

These abilities can clear infantries from a garrisonable building.

Deploy paratroopers

These abilities would deploy paratroopers onto the battlefield. The infantries are equipped with parachutes while descending, but are vulnerable to AA attacks.

Increase speed

These abilities can increase speed of oneself or affected units.

See also

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