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Spy (Red Alert 1)

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RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
Disambig.png
For other spies, see Spy.
RA1 Spy Icons.png CNCRA Spy Lores Cameo.png

Spy

autosize
Unit
Affiliation

Allies

Role

Infiltration infantry

Armament
  • Usually unarmed
  • Dual pistols (shooting animation)
Protection

N/A

Tier

2

Tech level

4

Properties
Hit points

25

Armour type

N/A

Production
Cost

$500

Produced by

Allied barracks

Requires

Radar dome

Combat
Speed

4

Sight range

5

For King and Country!
- Spy

Spies are British operatives used by the Allies to gather information and infiltrate Soviets bases in Red Alert 1.

Background[edit | edit source]

Spies are well-versed in mimicking the mannerisms, language, and behavior of enemy personnel, walking through an entire base without a single enemy guard realizing that there was an intruder. However, the bane of spies are Soviet attack dogs which are capable of literally sniffing out the spies and killing them.

Legacy[edit | edit source]

The Allies continued using them during Third World War and its second iteration, which was also used as a sabotage unit to wreak havoc in enemy bases. This time, however, they were also able to steal credits from enemy commanders, which removed the need for Thieves.

Game unit[edit | edit source]

Spies are great scouts and can be used to gather intelligence on the enemy base, should he fail to train attack dogs to protect his base. Spies always appear as rifle infantry wearing enemy house colours, so they can be detected by a cautious human player. Computer opponents, however, rely on attack dogs only.

Infiltration effects[edit | edit source]

Building infiltrated Effects of infiltration (Spy is Allied) Effects of infiltration (Spy is Soviet)
Construction yard, barracks, war factory, naval yard Displays currently produced unit when the building is selected Displays currently produced unit when the building is selected
Submarine Pen Displays currently produced unit when the building is selected
Grants single-use sonar pulse
Displays currently produced unit when the building is selected
Grants single-use sonar pulse
Helipad Displays currently produced unit when the building is selected
Displays amount of ammunition on currently landed aircraft
Displays currently produced unit when the building is selected
Displays amount of ammunition on currently landed aircraft
Airfield Displays currently produced unit when the building is selected
Displays amount of ammunition on currently landed aircraft
Grants single-use parabombs
Displays currently produced unit when the building is selected
Displays amount of ammunition on currently landed aircraft
Grants single-use parabombs
Power plant/Advanced power plant Displays a five-box vertical indicator of enemy power status Ditto, except precise numerical stats are displayed
Ore refinery/silo Displays capacity indicator and amount of presently held ore Ditto, except precise numerical stats are displayed
Supply depot
Radar dome Grants access to "spy info" radar screen (number of vehicles, aircraft, infantry and buildings owned by the infiltrated player) Can see enemy line of sight
Fake buildings Reveals fake status Reveals fake status

Gallery[edit | edit source]

Videos[edit | edit source]

A spy sneaking behind a Soviet guard
CNCRA Allied Forces Emblem.png Allied Second World War Arsenal CNCRA Allied Forces Emblem.png