Game effect[edit | edit source]
The stasis shield covers a respectable area (longer than three Mammoth tanks placed end to end) and is capable of making a large force completely invulnerable for a short period of time, while also rendering them unable to move or attack. Parts of a structure outside the shield will still be protected as long as at least part of the structure is within the field, and the same applies for long units such as the Mechapede. Whilst enemies can force-fire into the shield at the ground or any of the units within, their weapons will be of no use. The power of the stasis shield is immense; even multiple strikes from a Superweapon is unable to compromise the field.
The Stasis technology was also used not just for military applications. From recovered Scrin databases, the Scrin's units were placed in stasis for thousands of cycles. It is assumed these units were "frozen" because of the long distances and travel time of travelling between the stars at sublight speed. The technology appears to be safe enough to be used for long periods, since no problems were detected after being removed from the shield.
Stasis Shield, like the Nod Cloaking Field, can be used offensively; to temporarily neutralize part of an enemy attack force, or to freeze them in place so commanders can put more defenses up. It lasts for around a minute. It can also be used to protect weaker structures from a superweapon assault, or protect your Drone Platform from multiple superweapon impacts.
The effects of this ability is antithetical to Traveler-59, which values mobility above all else. Therefore, they do not use this ability.
Changelog[edit | edit source]
- Tiberium Wars patch 1.05: cost increased by 100% to $2000