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Stealth tank (Rivals)

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CNCRivals-faux-cover.png
Disambig.png
For other uses, see Stealth tank.
CNCRiv Stealth Tank.png
Stealth Tank

CNCRiv Stealth Tank cloaked.png

CNCRiv Stealth Tank decloaked.png

CNCRiv Stealth Tank engage.png

Unit
Affiliation

CNCR Nod logo.png Nod

Role

Hit-and-run tank

Armament

4x missile launcher

Tier

2

Tech level

54, epic

Properties
Hit points

1800[1]

Production
Cost

100

Produced by

War Factory

Combat
Ground attack

50x4 against infantry
510x4 against vehicles

Air attack

510x4

Cooldown

11 seconds (reload)

Speed

Fastest

Attack range

1

Sight range

2

Function
Abilities

Stealthed after 5 seconds out of combat

The stealth tank is a Nod vehicle in Command & Conquer: Rivals. Its stealth technology makes it perfect for infiltration missions and surprising enemies with a flurry of rockets.[2] After it fires its capacity of four rockets, it must reload before firing again. It becomes stealthed and untargetable after 5 seconds out of combat, or when it is just purchased.

Background[edit | edit source]

The Stealth Tank R3 is the latest variant of Nod's revolutionary series of invisible tanks. Primarily used in a hit-and-run role, the Stealth Tank is lightly armored but can rapidly launch a series of powerful missile strikes against air and ground targets.

Abilities[edit | edit source]

Effective against vehicles and aircraft, can target infantry. Burst damage - rapidly fires 4 missiles, then must reload. Invisible when not attacking, after an attack or stepping on a pad, must remain out of combat for 5 seconds to cloak again.

Game unit[edit | edit source]

Very powerful, especially against aircraft. Can take out of the all the lighter aircraft, even the tanky Mohawk Gunship. But it takes a long time to reload, which makes it unsuitable for holding positions. If managed well, one Stealth Tank can take out a lot of enemy units without losing a sliver of health, due to it's stealth ability and burst damage.

Apart from anti-air duties, stealth tanks are great at dealing with long range fragile units like M.L.R.S. As long as the Stealth Tank remains cloaked, it can sneak up on the M.L.R.S. ant take it out in one volley.

Stealth tank is weak to infantry units. All infantry can reveal the stealth tank if it gets withing one hex. Once revealed, other units can freely attack the Stealth Tank. Even against M.L.R.S., if an infantry unit spots the Stealth Tank, the M.L.R.S. can quickly dispatch of it.

Another weakness is it's vulnerability to baiting. If a pack of War Dogs move up to a standing Stealth Tank, it will launch it's missiles at the dogs, thus both become visible and unable to attack for 11 seconds.

Very useful for guarding long range units like Artillery, which can deal easily with ground units but are very vulnerable to air.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Stealth Tank ready to cloak
  • Stealth Tank ready to pounce

When selected[edit | edit source]

  • Your command?
  • Stealthy and healthy
  • Lurking in the shadows

When moving[edit | edit source]

  • Into the shadows
  • Stay quiet!
  • For Kane

When ordered to attack favorably[edit | edit source]

  • Glory to Nod!
  • Kill them all!

When ordered to attack unfavorably[edit | edit source]

  • Attack that?
  • What a great idea

When ordered to attack neutral[edit | edit source]

  • They won't see me coming
  • Hide and seek
  • Stealth tank, cloaking on!

When ordered to attack unreachable target[edit | edit source]

  • Missile can't lock on!
  • Not a chance, sir!

When in favorable or neutral engagement[edit | edit source]

  • From the shadows!
  • Ambush them!

When in unfavorable engagement[edit | edit source]

  • Can't check them!
  • Stealth malfunctioning!

Gallery[edit | edit source]

References[edit | edit source]

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png
Sheppard.png Tanks CNCTW Scorpion Tank Cameo.png