Welcome to the Command & Conquer Wiki! Log in and join the community.

Stealth Tank (Rivals)

From Command & Conquer Wiki
Jump to: navigation, search
GDI Engineer 2047.jpg
Prepping blueprints for expansion...
Stealth Tank (Rivals) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
For other uses, see Stealth tank.
Stealth Tank

CNCRiv Stealth Tank cloaked.png

CNCRiv Stealth Tank decloaked.png


CNCR Nod logo.png Nod


Hit-and-run tank


4x missile launcher



Tech level

54, epic

Hit points




Produced by

War Factory

Ground attack

50x4 against infantry
500x4 against vehicles

Air attack



11 seconds (reload)



Attack range


Sight range



Stealthed after 5 seconds out of combat

The stealth tank is a Nod vehicle in Command & Conquer: Rivals. Its stealth technology makes it perfect for infiltration missions and surprising enemies with a flurry of rockets.[2] After it fires its capacity of four rockets, it must reload before firing again. It becomes stealthed and untargetable after 5 seconds out of combat, or when it is just purchased.

Background[edit | edit source]

The Stealth Tank R3 is the latest variant of Nod's revolutionary series of invisible tanks. Primarily used in a hit-and-run role, the Stealth Tank is lightly armored but can rapidly launch a series of powerful missile strikes against air and ground targets.

Abilities[edit | edit source]

Effective against vehicles and aircraft, can target infantry. Burst damage - rapidly fires 4 missiles, then must reload. Invisible when not attacking, after an attack or stepping on a pad, must remain out of combat for 5 seconds to cloak again.

Game unit[edit | edit source]

Very powerful, especially against aircraft. Can take out of the all the lighter aircraft, even the tanky Mohawk Gunship. But it takes a long time to reload, which makes it unsuitable for holding positions. If managed well, one Stealth Tank can take out a lot of enemy units without losing a sliver of health, due to it's stealth ability and burst damage.

Apart from anti-air duties, stealth tanks are great at dealing with long range fragile units like M.L.R.S. As long as the Stealth Tank remains cloaked, it can sneak up on the M.L.R.S. ant take it out in one volley.

Stealth tank is weak to infantry units. All infantry can reveal the stealth tank if it gets withing one hex. Once revealed, other units can freely attack the Stealth Tank. Even against M.L.R.S., if an infantry unit spots the Stealth Tank, the M.L.R.S. can quickly dispatch of it.

Another weakness is it's vulnerability to baiting. If a pack of War Dogs move up to a standing Stealth Tank, it will launch it's missiles at the dogs, thus both become visible and unable to attack for 11 seconds.

Very useful for guarding long range units like Artillery, which can deal easily with ground units but are very vulnerable to air.

Changelog[edit | edit source]

  • Balance update 2019-07-31:
    • Health increased from 1650 to 1800 Speed increased to Fastest from Faster
    • Cost increased to 100 from 90

Gallery[edit | edit source]

References[edit | edit source]

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png
Sheppard.png Tanks Sheppard.png