“ | The Strategy Center is the key element to building and controlling the more sophisticated structures in the USA arsenal. When you build a Strategy Center, new structures become available for creation. - Generals manual(src) |
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The strategy center is the tech structure for the United States in Generals and Zero Hour.
Background[]
The strategy center was essential for the requisition and control of the most powerful and sophisticated weapons in the United States arsenal such as the Aurora bomber and the particle cannon. In addition, it granted a general access to several advanced upgrades that further augmented his forces' capabilities. The strategy center was also directly linked to the USA's network of spy satellites and allowed its personnel to periodically reveal all enemy positions.
Furthermore, the strategy center enabled a general to employ a force-wide "strategy" that improved certain characteristics of all ground units under the general's command. These were as follows:
Bombardment Battle Plan
Increases damage of all friendly ground units by 20%. Deploys an artillery piece from the strategy center for defense.
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Hold the Line Battle Plan
Increases health of all friendly ground units by 10%. Reinforces the strategy center with sandbags to increase its resilience.
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Search and Destroy Plan
Increases weapon range of all friendly ground units by 20%. Installs sensors that enabled the detection of stealthed units within a large radius around the strategy center.
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Whenever one of these battle plans was chosen, the location of the strategy center, as well as the activated battle plan, would be revealed to opposing generals. Switching from one battle plan to another caused all ground forces to re-adjust their equipment and to be thus immobilized for a few seconds. If the strategy center was destroyed while a battle plan was active, the battle plan would be immediately cancelled and any bonuses conferred by it would be lost.
Although only one strategy center at a time could be built per general, capturing enemy strategy centers technically allowed a general to activate more than one battle plan. This made it possible to combine the effects of the three battle plans available at the strategy center. However, more than one strategy centers employing the same battle plan did not cause the bonuses they gave to 'stack'.
Strategy centers may be deployed near the front line and act as a powerful base defense due to its access to the 'Bombardment' strategy, which gave it a long-range cannon to deal with enemy ground units, as well as the considerable durability of the building itself. This role is somewhat akin to that of the GLA's palace.
Support powers[]
Temporarily reveals the locations of all enemies on the battlefield.
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Calls in a B-3 bomber to level the area with a line of high explosive bombs.
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Upgrades[]
Improves drone armor by 25%.
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Supply Lines (Zero Hour only)
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Chemical Suits (Zero Hour only)
Improves protection for infantry against toxin attacks.
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Units gain veterancy at twice the normal rate.
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Improves tank armor by 25%.
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Mother of All Bombs (Zero Hour only)
Allows the use of the Massive Ordnance Air Burst (a.k.a. 'Mother of All Bombs'), replacing the fuel air bomb support power.
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Changelog[]
- Generals sneak peek patch 1.01: changing strategy plans in multiplayer no longer causes mismatches
Quotes[]
“ | Hold the line. - When ordered to use Hold the Line |
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“ | Search and destroy. - When ordered to use Search and Destroy |
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“ | Bombardment. - When ordered to use Bombardment |
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Gallery[]
Trivia[]
- The Strategy Center's concept art is used as a scientific laboratory in General Leang's challenge map.
See also[]
- Propaganda center, Chinese counterpart
- Palace, GLA counterpart
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