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Submarine pen (Red Alert 1)

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RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
RA1 Submarine Pen Icons.png RAR Sub Pen Cameo.png

Submarine pen

CNCRA1 Sub Pen.png
Unit
Internal name

SPEN

Affiliation

RAR Allies Logo.png Allied Forces
RAR Soviets Logo.png Soviet Union

Role

Ship construction and maintenance

Tech level

3

Properties
Hit points

1000

Armour type

Light

Production
Cost

$650

Produced by

Construction yard

Requires

Power plant

Combat
Sight range

4

Function
Power

-30

Produces

The submarine pen is the USSR's ship construction facility during the Second World War.

Background[edit | edit source]

The sub pen is a solid building, composed of a concrete, tetragonal triangle shaped dome built on eight supports embedded in the seabed with shipmaking facilities located underneath. Usually, they also hold data about the locations of all subs in active duty in the surrounding area, making them high priority targets for spies in operations that involve naval engagements. Should a spy infiltrate the building, the data can be accessed and a single sonar pulse discharged.

With the expanding of Soviet navy force during Third World War, it was phased out and replaced by the new Naval shipyard. During the Psychic Dominator Disaster, Yuri adopted its design into his own submarine pen.

Game building[edit | edit source]

The pen allows for standard submarines and their missile variants to be constructed as well as hover transports. It is also used to repair them.

Units produced[edit | edit source]

Icon Unit Requirements Ability
RAR Transport Cameo.png Transport none

Transports 5 ground units

RAR Submarine Cameo.png Submarine none
  • Cloaked when not attacking
  • Detects submarines
RAR Missile Sub Cameo.png Missile submarine

Cloaked when not attacking

Gallery[edit | edit source]

See also[edit | edit source]

Trivia[edit | edit source]

A fake Sub Pen exists in the game files, but is unused in-game.

RAR Soviets Logo.png Soviet Second World War Arsenal RAR Soviets Logo.png