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Subterranean APC

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TS gameicon.png FS Gameicon.png
TS Subterranean APC Icons.gif
Subterranean APC
TS Subterranean APC.png
Unit
Affiliation

TS Nod logo transparent.png Nod
CABAL TS.png CABAL

Role

Personnel carrier

Tier

3

Tech level

6

Properties
Hit points

175

Armour type

Heavy

Transport slots

5 infantry

Production
Cost

$800

Produced by

War factory

Requires

Nod Tech center

Combat
Speed

5

Sight range

5

Function
Abilities

Burrow

The Subterranean Armoured Personal Carrier was a transport vehicle of the Brotherhood of Nod during the Second Tiberium War and the Firestorm Crisis.

History[edit | edit source]

In order to keep a low profile from GDI detection, these APCs are capable of travelling underground by tunnelling through the soil in order to reach far away locations, making them effective heavy assault carriers for Nod personnel. They are equipped with heavy drills that allow them to move beneath the surface of the earth. This allows it to bypass enemy defenses and fortifications, ambush enemies and avoid Tiberium that would pose a risk to the health of the soldiers inside.

After the Firestorm Crisis, the APCs were replaced by the Reckoners.

In-game unit[edit | edit source]

Each subterranean APC can transport up to five infantry units. Unlike GDI's amphibious APCs which can traverse over water, they can travel underground and bypass natural obstacles such as mountains and cliffs, providing better flexibility for Nod forces.

A common tactic used by Nod commanders was to load up an APC with engineers (sometimes accompanied by escorts for diversions), burrow into the base and come out next to enemy structures and quickly capture (and sell or use) them before the enemy could respond. However, the subterranean APC cannot burrow in or out of the ground if the area was either slabbed with concrete pavement, covered by a Tiberium field or had uneven terrain. 

Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
Cabal 2.jpg CABAL Firestorm Conflict Arsenal Cabal 2.jpg