Welcome to the Command & Conquer Wiki! Log in and join the community.

Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify

T. J. Frame

From Command & Conquer Wiki
Jump to: navigation, search
FS Gameicon.png RA2 Gameicon.png YR Gameicon.png TI Gameicon.png RA3 Gameicon.png Upr gameicon.png
Applications-multimedia.svg This article is written from a real world point of view.
T. J. Frame
Placeholder.png
Biographical information
Gender

Male

Political information
Affiliation

BMW Special Projects Group (1997 - 1998)
Westwood Studios (1999 - 2002)
JAK Films (Skywalker Ranch) (2002 - 2003)
Freelance (2003 - 2011; 2017 - present)
Turtle Rock Studios (2011 - 2017)

Occupation

Concept artist

T. J. Frame is a freelance concept artist.

At Westwood Studios, he worked on Nox, Command & Conquer: Tiberian Sun: Firestorm, Command & Conquer: Red Alert 2, Command & Conquer: Red Alert 2: Yuri's Revenge, Command & Conquer 3: Incursion, Command & Conquer: Continuum, and Command & Conquer: Generals. At Electronic Arts Los Angeles, he was called for Command & Conquer: Generals: Zero Hour, Command & Conquer: Red Alert 3, and Command & Conquer: Red Alert 3: Uprising.

His other work in the video game industry includes Revenant, Star Wars: Knights of the Old Republic II - The Sith Lords, Supreme Commander, Supreme Commander: Forged Alliance, Enemy Territory: Quake Wars, Crysis, BlackSite: Area 51, and Evolve.

He has also worked for the BMW Special Projects Group and JAK Films (Skywalker Ranch) on Star Wars: Episode III - Revenge of the Sith.

External links[edit | edit source]

Developers