Tactical Nuke MiG
|Affiliation||China (Tao only)|
|Armament||2 Tactical-nuke missiles (standard configuration)|
|Hit points||160 (200 with MiG Armor)|
|Armor type||Plane Armor|
|Produced by||Chinese airfield|
|Ground attack||100 (300 with Tactical Nuke)|
|Air attack||100 (300 with Tactical Nuke)|
|Attack range||320 (minimum 80)|
|Adds shockwave damage if Tactical Nuke upgrade is researched|
What some might call overkill, this nuclear obsessed general calls a frontline plane. The nuclear tipped AAMs in this plane have a critical mass of fissile material mounted in them, and when they strike the target, a micro-nuke will be detonated.
|MiG Armor||Upgraded MiGs' armour.||Developed at the China Airfield for a cost of $1200.|
|Tactical Nuke MiG||Equipped the MIG with a far more devastating Nuclear payload.||Developed at the missile silo for a cost of $2000. Only available to General Tsing Shi Tao.|
The results of the nuclear missiles are devastating. Infantry get blasted rather violently into low earth orbit while vehicles tend to be blown violently into the air. The height varies depending on how many MiGs attack but if the target has enough health, it can run the risk of being blown completely out of the map.
Against aircraft however, the MiGs can sometimes become co-victims of mutually assured destruction as they get caught in their own attack.
After tactical nuke upgrade, it is capable of taking out most AA vehicles like quad cannon and enemy gatling tank in one strike while laser-guided missiles upgraded King Raptor cannot (heavily damaged though). Few exceptions being USA avenger which simply intercept two missiles with Point defense laser, China overlord/emperor tank with substantial amount of hit points and General Kwai's veteran Gatling tank can barely survive due to extra durability.
- Zero Hour patch 1.03: removed upgrade cameo for black napalm, since it is not available