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Talon (Rivals)

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CNCRivals-faux-cover.png
CNCRiv Talon.png
Talon

CNCRiv Talon stand.png

CNCRiv Talon engage.png

CNCRiv Talon engage2.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Anti-infantry/anti-air helicopter

Armament

Machine gun

Tier

1

Tech level

6, common

Properties
Hit points

909 [1]

Production
Cost

30

Produced by

Helipad

Combat
Ground attack

57 against infantry
20 against vehicles
400 against structures
40 against harvester

Air attack

293 against aircraft, 400 against structures

Cooldown

0.5 seconds (ground)
2 seconds, 0.1 second initial (air)

Air speed

Fastest

Attack range

1

Sight range

2

Function
Abilities

Flying.
Secondary weapon: Missile Launcher

This gonna be gooood
- When ordered to attack

The Talon is a common GDI's anti-infantry/anti-air helicopter in Command & Conquer: Rivals.

Background[edit | edit source]

A multirole attack helicopter, the Talon is the last pre-Orca aircraft left in GDI's arsenal. Despite it's older design the Talon is still a capable weapons platform useful for variety of roles including infantry suppression and light anti-aircraft duty.

Abilities[edit | edit source]

Effective against infantry and aircraft. Flying. (Can move over terrain and enemy units.)

Game unit[edit | edit source]

Cheap and versatile, Talon is a universal unit that doesn't excel in any particular role, but is still good enough to fulfill find it's place in multiple decks.

Compared to Nod Venom (Rivals), it lags behind in damage output, but will win against Laser Squad when defending. The flying capability also becomes useful when defending against Chemical Warrior attack on the base, since they can't target flying units, Chemical Warriors are not able to put the cloud on the Talon, thus increasing base damage. However, if the flying anti-infantry capability is the only concern, Drone Swarm is a better, cheaper option.

With regard to the flying anti-air capability, Talon more cost-effective compared to it's big brother -- the Hammerhead. Although it will lose to a Banshee, two Talons will trade favorably. However, if population cap is at a premium, as it usually is with double harvester strategies, then Hammerhead is a better anti-air option.

When attacking Minigun Turret, Talon uses the machine gun, but when attacking the Obelisk of Light or the base, it uses missiles, except for the brief initial moment then missiles are warming up, then Talon fires the machine gun.

Quotes[edit | edit source]

When created[edit | edit source]

  • Flight check complete
  • Rotors, on

When selected[edit | edit source]

  • Rotors are spinning
  • Ready for deployment
  • Weapons systems on-line

When moving[edit | edit source]

  • On my way
  • Scouting ahead
  • Flying out

When ordered to attack favorably[edit | edit source]

  • This gonna be gooood
  • We've got this

When ordered to attack unfavorably[edit | edit source]

  • This might not end well
  • Rotors are vulnerable

When ordered to attack neutral[edit | edit source]

  • Yes, sir
  • If you say so
  • As ordered

When ordered to attack unreachable target[edit | edit source]

  • Can't target that
  • I don't think so

When in favorable or neutral engagement[edit | edit source]

  • Taking them down
  • Weapons hot

When in unfavorable engagement[edit | edit source]

  • Zone is hot!
  • We're taking fire!

When crashing[edit | edit source]

  • Rotors hit!
  • I can't pull up!

Videos[edit | edit source]

Intel Report on Talon

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png