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Tech secret lab

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YR Gameicon.png
Tech Secret Lab
Yuri's Revenge Tech Secret Lab
Yuri's Revenge Tech Secret Lab
Structure
Affiliation

Neutral

Role

Grant access to unique units

Tech level

-1

Properties
Hit points

1000

Armour type

Steel

Production
Cost

1 engineer

Combat
Sight range

6

Tech Secret Labs were Tech structures that existed during the Psychic Dominator Disaster.

Usage[edit | edit source]

Secret laboratories allowed the production of a random unit or structure affiliated with a specific country. However, they can sometimes give the production capability for a unit that can already be created.

Affiliation with a side does not matter as an Allied commander could obtain the ability to train Soviet units such as Desolators or Terrorists, or other Allied units like the Tank Destroyer or the Sniper. These buildings were the rarest tech buildings in the war.

In Head Games, the final Soviet mission in Yuri's Revenge, and certain cooperative missions, a Tech Secret Lab is scripted to grant access to a specific unit or structure.

Units[edit | edit source]

Standard[edit | edit source]

RA2 Grand Cannon Icons.png RA2 Tank Destroyer Icons.png RA2 Sniper Icons.png RA2 Tesla Tank Icons.png
RA2 Demolition Truck Icons.png RA2 Desolator Icons.png RA2 Terrorist Icons.png YR Yuri Clone Icons.gif

Missions[edit | edit source]

In certain missions, the Tech Secret Lab gives a specific, pre-determined unit or structure depending on the mission.

Mission Unit/
Building
Escape Velocity
RA2 Desolator Icons.png
Head Games
RA2 Grand Cannon Icons.png
Allied Coop Mission 1
RA2 Desolator Icons.png
Allied Coop Mission 3
RA2 Demolition Truck Icons.png
Soviet Coop Mission 1
RA2 Sniper Icons.png
Soviet Coop Mission 3
RA2 Chrono Legionnaire Icons.png
Alliance Coop Mission
YR Virus Icons.png
Yuri Coop Mission 1
RA2 Tesla Tank Icons.png
Yuri Coop Mission 2
RA2 Sniper Icons.png
Yuri Coop Mission 3
YR Battle Bunker Icons.png

Notes about the Secret Lab[edit | edit source]

There is a tidbit about the Secret Lab to keep in mind when using this on maps or capturing them. The game does not choose the unit the player will receive when the Lab is captured. Instead, the game decides which unit to grant at game start, and it does not change for the duration. Capturing multiple Labs does not yield additional units, and this is why it can be captured and the player will not receive an additional unit.

Gallery[edit | edit source]

Tech Structures & Neutral Forces