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Tech center (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW Tech Center Cameo.png

Tech Center

TW Tech Center.png

CNC3 GDI logo.png GDI
CNCKW Steel Talons Logo.png Steel Talons


Tech structure



Hit points


Armour type

Light (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)



Build time


Produced by

GDI construction yard


Command post




CNCTW Mortars Cameo.png Mortar
CNCTW Railguns Cameo.png Railgun
CNCKW Adaptive Armor Cameo.png Adaptive armour (Steel Talons)
CNCKW Tungsten Shells Cameo.png Tungsten shells







CNCTW Sharpshooter Team Cameo.png Sharpshooter team

The technology center is GDI's Tier 3 technology structure in Tiberium Wars and Command & Conquer 3: Kane's Wrath.

Background[edit | edit source]

Tech Centers provide cutting-edge military technology to GDI forces. Vehicles, tanks and aircraft can all be upgraded. Additionally, a Tech Center also grants access to some of GDI's strongest forces[1].

In-game[edit | edit source]

Upgrades provided[edit | edit source]

Icon Upgrade Description
CNCTW Mortars Cameo.png Mortar Pitbulls can be equipped with light mortars, which increase their effectiveness against infantry units and structures. This upgrade costs $1000 and takes 0:30 to research (Ctrl+A).
CNCTW Railguns Cameo.png Railgun Railguns provide a significant firepower bonus to GDI's main battle tanks and other heavy armor, nearly doubling their damage per shot output. Predator Tanks, Mammoth Tanks, Guardian Cannons, and Battle Bases all benefit from Railguns. This upgrade costs $4000 and takes 1:30 to research (Ctrl+S).
CNCTW Stratofighter Boosters Cameo.png Stratofighter Boosters (Tiberium Wars only) Stratofighter Boosters provide Firehawks with the ability to quickly accelerate into the stratosphere and fly almost instantaneously to any location. This upgrade costs $1000 and takes 0:30 to research (Ctrl+D).
CNCKW Adaptive Armor Cameo.png Adaptive armour (Kane's Wrath only, Steel Talons exclusive) Titans and Mammoth Tanks can be fitted with adaptive armor, which, when activated, bestows them a significant armour increase and immunity to EMP. However, it also slows their firing rate. This upgrade costs $1000 and takes 0:30 to research. (Ctrl+D).
CNCKW Tungsten Shells Cameo.png Tungsten shells (Kane's Wrath only) Tungsten Shells increase the anti-air capability of the Slingshot and AA Battery, downing even the largest aircraft in seconds. This upgrade costs $2000 and takes 1:00 to research (Ctrl+D).

Support powers provided[edit | edit source]

Icon Support power Description
CNCTW Sharpshooter Team Cameo.png Sharpshooter team Three veteran GDI Sniper Teams are transported onto the battlefield, without the normal Sniper Team prerequisite of the Armory. This power costs $3500 credits and has a cooldown of 4:00.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • When sold, Tech Centers return a Grenadier squad instead of the standard Rifleman Squad.
  • In Kane's Wrath, the active animations of the telescope and mortar upgrade are broken, due to the corruption of the model during compression.
  • In the game's source files, the Tech center is called "Armory", while the Armory is called "Medical Bay".

References[edit | edit source]

  1. Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
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