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Tech lab (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW Tech Lab Cameo.png

Technology Lab

CNCKW Tech Lab.png
Structure
Affiliation

CNC3 Nod Logo.png Nod
CNCKW Black Hand Logo.png Black Hand
CNCKW Marked of Kane logo.png Marked of Kane

Role

Tech structure

Tier

3

Properties
Hit points

10000

Armour type

Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$4000

Build time

0:40

Produced by

Nod construction yard
Crane

Requires

Operations center

Hotkey

F8

Function
Upgrades

CNCTW Laser Capacitors Cameo.png Laser Capacitors (Nod)
CNCKW Charged Particle Beams Cameo.png Charged particle beams (BH)
CNCKW Supercharged Particle Beams Cameo.png Supercharged particle beams (MoK)
CNCKW Tiberium Core Missiles Cameo.png Tiberium core missiles
CNCTW EMP Coils Cameo.png EMP Coil

Power

-15

Abilities

CNCKW Redemption Cameo.png Redemption (Nod)
CNCKW Decoy Temple Cameo.png Decoy Temple of Nod (BH)

The Tech Lab is a Nod tech structure appearing in Tiberium Wars. Its primary role is to unlock the highest tier of units and structures in order to provide bases with more technologically-advanced weaponry.

Units and Structures[edit | edit source]

The Tech Lab is required to produce high-tech units such as Stealth tanks, the Specter Artillery, Avatar Warmechs, mantis, commandos, Purifiers, Vertigo Bombers, and Beam Cannons (though this was later transferred down to the Operation Centers in Kane's Wrath).

It also allows the building of the advanced structures such as the Obelisk of lights, Tiberium chemical plants, and the Temple of Nod with its nuclear weaponry guidance systems.

Building the Tech Lab in conjunction with the secret shrine unlocks the Commando from the Hand of Nod.

Although the Black Hand subfaction does not use Vertigo Bombers or Stealth Tanks, construction of the Tech Lab gives them access to Purifiers.

Upgrades[edit | edit source]

The Tech Lab provides advancements to more "low tech" units: EMP coils, Spitfire laser capacitors, and Tiberium core missiles.

The Black Hand subfaction substitute Laser Capacitors with charged particle beams, while the Marked of Kane with supercharged particle beams.

Dozer blades were formerly available only from the Tech Lab but have since been moved down to the Operation Centers to make it earlier available to commanders (Kane's Wrath).

Support Powers[edit | edit source]

General Nod forces can use it to arrange the Redemption support power, where groups of militants and/or rocket militants within a designated area would be converted into The Awakened if killed. Neither the Black Hand, who refused to use "soulless machines", nor Marked of Kane, who already had Awakened cyborgs in abundance, employed this.

The Black Hand also use Tech Labs to project Decoy Temple of Nods, which appear to be real Temples of Nod to enemies.

In-game[edit | edit source]

Upgrades provided[edit | edit source]

Icon Upgrade Description
CNCTW Laser Capacitors Cameo.png Laser Capacitors Scorpion Tanks and Venoms receive a substantial firepower bonus when loaded with Spitfire lasers. This upgrade costs $2500 and takes 1:15 to research. Nod only (Ctrl+S).
CNCKW Charged Particle Beams Cameo.png Charged particle beams Confessor Cabals and Shredder Turrets receive a substantial firepower bonus when loaded with Charged Particle Beams. This upgrade costs $1000 and takes 0:30 to research. Black hand only (Ctrl+S).
CNCKW Supercharged Particle Beams Cameo.png Supercharged particle beams Shredder Turrets, Enlightened, and Venoms receive a substantial firepower bonus when armed with Supercharged Particle Beams. This upgrade costs $3000 and takes 1:00 to research. Marked of Kane only (Ctrl+S).
CNCKW Tiberium Core Missiles Cameo.png Tiberium core missiles Nod's scientists have found a way to harness the power of Tiberium in a number of missile systems employed by the Brotherhood, giving them a hideous boost in firepower. This upgrade costs $2500 and takes 1:15 to research (Ctrl+D).
CNCTW EMP Coils Cameo.png EMP Coil EMP Coils can be fitted onto Raider Buggies to allow them to emit a crippling electro-magnetic pulse that disables all vehicles in the vicinity. This upgrade costs $1000 and takes 0:30 to research (Ctrl+A).

Support powers provided[edit | edit source]

Icon Support power Description
CNCKW Redemption Cameo.png Redemption One of the most arcane areas of research for Nod over the decades has been in the area of cybernetics. The Redemption power allows any fallen militants in a sizable radius of 250 to be revived as Awakened cyborgs. This power costs $750 and has a cooldown of 2:20. The duration of the Redemption power is 30 seconds. Nod only.
CNCKW Decoy Temple Cameo.png Decoy Temple of Nod Creates a structure on the map that appears to be a Temple of Nod for a fraction of the price, fooling opponents into throwing their arsenal at the structure lest it launch a Nuclear Missile. This power costs $500 and has a cooldown of 5:00. The Decoy Temple has 2000 health and the same armor as the Temple of Nod. Black Hand only.

Notes[edit | edit source]

It is interesting to see that the Nod Tech Lab is suspiciously similar in design to its Scrin equivalent, the Technology Assembler.

Gallery[edit | edit source]

Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!