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Tiberium silos were structures used by both GDI and Nod to store excess Tiberium in Command & Conquer 3: Tiberium Wars and its expansion, Kane's Wrath. A civilian version of the structure also existed.

Background[]

Tiberium silos were made of special materials that allow for long-term storage of Tiberium without environmental contamination.[1] They were used by GDI and Nod alike, though the GDI version used a filtration system to prevent Tiberium gasses from leaking out, while the Nod version simply used a smokestack to vent out the gasses.

A civilian version of the Tiberium silo also exists, resembling a geodesic dome. Since this version did not release Tiberium gasses, it can be assumed that it had a filtration system similar to the GDI version.

The Scrin had an unknown method of storing infinite amounts of Tiberium (potentially through use of the Control Node) and thus had no need for these structures. They could, however, still capture them.

Game structure[]

Tiberium silos (along with refineries) raised the limit on how many credits a player could possess at a given time. A vertical bar on their design reflected how much storage space remained within them.

Tiberium silos are lightly armored, but are also cheap and quick to produce. This allows them to act as a sort of wall substitute should the need arise (as walls are only found in more permanent GDI and Nod installations), and could block the enemy's line of fire. When used in tandem with certain defense structures who can fire over other structures, such as the GDI watchtower, commanders can force their enemies to withstand damage while either retreating or breaking down the silo in their path to reach the defense attacking them.

Civilian silos can be captured for a one-off payment of 5000 credits and then can be used as functional silos for military operations. As of the Tiberium Wars 1.05 patch and in the Kane's Wrath expansion, however, civilian Tiberium silos no longer grant build radius.

If a filled silo is destroyed, green Tiberium crystals are released around the silo's ruins.

Due to how the Fourth Tiberium War placed more emphasis on mobility rather than base construction and management of finances, the Tiberium silo was not used in that conflict.

Changelog[]

Gallery[]

Trivia[]

  • Though they are conceptually useful, most of the community regards Tiberium Silos as a waste of time and resources; instead of spending credits and time on them, most prefer to spend on units and structures whenever they reach the limit of credits they are allowed to store.

See also[]

References[]

  1. Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
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Tech Structures & Neutral Forces
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