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Tiberium trooper

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KW gameicon.png
CNCKW Tiberium Trooper Cameo.png

KW Tiberium Trooper Symbol.png Tiberium Trooper

CNCKW Tiberium Trooper.jpg

CNCKW Tiberium Trooper Upgrade.jpg

Unit
Affiliation

CNCKW Marked of Kane logo.png Marked of Kane

Role

Elite infantry

Armament

Liquid Tiberium sprayer

Tier

2

Properties
Hit points

300 per squad member

Armour type

Heavy (5% Cannon, 50% Rocket, 75% Grenade, 100% Gun, 100% Sniper)

Production
Cost

$900

Build time

0:09

Produced by

Hand of Nod

Requires

Operations center

Hotkey

F5

Combat
Squad size

6

Ground attack

27 per squad member (Grenade)

Cooldown

Continuous, 1 second delay in switching between targets

Speed

40

Attack range

300

Function
Upgrades

CNCKW Cybernetic Legs Cameo.png Cybernetic legs

Abilities

CNCTW Nod Call for Transport Cameo.png Call for transport

Notes

Liquid Tiberium Sprayer slows down targeted units

Liquid death online.
- Tiberium Troopers being summoned

Tiberium Troopers are infantry used exclusively by the Marked of Kane in Kane's Wrath.

Background[edit | edit source]

These units are the result of research from Doctor Alphonse Giraud, who "defected" from GDI. Wearing what appears to be powered armor similar to the Black Hand, these infantry are not equipped with flame weaponry, but instead armed with high-pressure liquid Tiberium dispersion tanks.

The mixture sprayed from their tank can melt enemy units and structures. In this vein, they appear to be a throwback to the chem warriors of the First Tiberium War. Within the Marked of Kane, they replace the Black Hand soldiers in their combat roles, specializing in anti-infantry operations and clearing garrisoned buildings. Tiberium troopers have undergone significant Tiberium and cybernetic enhancement, and can be further upgraded with cybernetic legs, significantly increasing their speed. Naturally, their suits also protect them from Tiberium exposure.

Despite their impressive abilities, Tiberium Troopers have shortcomings. First, they lack durability compared to armoured units especially the ones that have anti- infantry machine guns. Additionally, their Tiberium weapons, while devastating against infantry, do little damage to vehicles, though they can slow vehicles down with their Tiberium spray, and are less effective against structures than the Black Hand's flame weaponry. Finally, aircraft such as the Hammerhead prove very effective when dealing with Tiberium troopers. However, Marked of Kane commanders do find the increase in speed provided by the Cybernetic Legs upgrade to be very useful and the Tiberium Troopers are generally considered to be a specialised anti-infantry unit capable of clearing out buildings, the only unit that can do so for the Marked of Kane.

The Tiberium Trooper is not seen in the Fourth Tiberium War having been replaced by the High Confessor.

Abilities[edit | edit source]

CNCTW Nod Call for Transport Cameo.png
Call for transport If an Air Tower is deployed, Tiberium Troopers can call in a Marked of Kane Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).

Upgrades[edit | edit source]

CNCKW Cybernetic Legs Cameo.png
Extensive research into cybernetic limbs has yielded enhanced actuators that provide Marked of Kane Tiberium Troopers with twice as much speed as they had before (Ctrl+A). Purchasable at Marked of Kane Secret Shrine $1000 and takes 0:30 to research.

In-game unit[edit | edit source]

The Tiberium troopers replace the Black Hand troopers for the Marked of Kane. They have tough armor and anti-infantry liquid Tiberium throwers which are strong against structures and infantry. They can also clear garrisoned buildings. Their only upgrade, Cybernetic Legs, allows them to be fast enough to keep up with friendly units, hunt enemy units and to do a quick retreat if the enemy is too strong. They can also call in a Carryall to pick them up and transport them.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Tiberium trooper ready!
  • Liquid death online!

When selected[edit | edit source]

  • We hear the call!
  • Strength in Tiberium!
  • Worship the green!
  • The power is ours!
  • Tiberium trooper!
  • Kane's will be done!
  • Our tank is yours!
  • Their resource; our weapon.

When moving[edit | edit source]

  • We move!
  • Onward to glory!
  • Terror sweep the land!
  • The crystal moves with us!
  • Forward!
  • For Kane!

When garrisoning a structure[edit | edit source]

  • We should rain death from here!
  • Inside!
  • It should be Kane's!

When ordered to attack move[edit | edit source]

  • Advance and purify!
  • The time has come!
  • In the name of Kane!
  • We will clean 'em all!
  • Let the massacre begin!

When attacking[edit | edit source]

  • Leave 'em to ash!
  • Feel the power!
  • Suffer!
  • Cleansing!
  • Engaging!
  • Tank online!
  • Scum!
  • Baptize these heretics!
  • They will scream!

When ordered to clear a garrison[edit | edit source]

  • Clean this structure!
  • Drown 'em!
  • The crystal finds all!
  • No escape!
  • Clean these walls!

In combat[edit | edit source]

  • Eliminate the weak!
  • Engaged!
  • None will live!
  • The suffering continues!
  • The crystal cleans all!

When retreating[edit | edit source]

  • If we must!
  • We will return!
  • If Kane deems so!

When suppressed[edit | edit source]

  • Protect the tank!
  • Cover!
  • Down!
  • We cannot fail!

Other[edit | edit source]

  • Tiberium tanks full.
  • Our ears are open.
  • Tell us; we'll listen.
  • Tiberium is our ally.
  • Getting there...
  • Obeying Kane's commands.
  • Seeking new disciples.
  • Only the Chosen may continue.
  • Reduce them to slime!
  • Spread the word; make them hear!
  • They are not immune!
  • They will hear the truth!
  • Run, run, run!!!
  • Visceroids! Look out!
  • The Tiberium will protect us!
  • Our mission has failed!

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Strangely, their liquid Tiberium spray can damage Scrin units, and even clear buildings garrisoned by Buzzers, even though Scrin units are normally healed by Tiberium. This is most likely due to balancing reasons, as the Marked of Kane would be at a severe disadvantage against Scrin factions otherwise.
  • Tiberium spray weaponry had already been introduced during First Tiberium War, as the Venom chemical sprayer in Renegade.

References[edit | edit source]

Unit intel

Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!