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Disambig
For other uses, see Tick tank (Rivals).

This light battle tank has the ability to burrow itself into the ground to increase its defences and perform mobile battery defence. When burrowed, only the turret and a small part of the unit remains above ground. [...] The unit will burrow down into the ground and become immobile. [...] Once the tank has dug out from the ground, it can be moved again.
- Tiberian Sun manual(src)

The Tick tank was Nod's main battle tank in the Second Tiberium War and the Firestorm Conflict.

Background[]

The Tick tank replaced the light tank from the First Tiberium War, with attention paid to their armor and firepower. While it is significantly underpowered compared to GDI Titans in a one-on-one engagement, it is reasonably cheap, fast moving and possesses a front mounted entrenchment tool which allows it to even the playing field somewhat. When entrenched, its hull assumes a vertical position with the front section burrowed into the ground - this immobilizes the tank, but bestows greater protection and turret rotation.

The Tick tank design resembles an assault gun - with limited capability to aim its cannon. It becomes a full fledged turret once entrenched, making the tank "stand up" and giving its cannon a broader field of fire whilst reducing difficulties with height obstacles.

The Tick tank was replaced by the lighter, but faster and more powerful Scorpion tank after the Firestorm Conflict.

Game unit[]

The Tick tank, despite being a lighter vehicle, costs as much ($800) as a Titan, and is beaten by it in a pitched head-to-head battle. Odds become much better for it if it can manage to engage targets whilst entrenched - offering Nod players a more freely emplaced substitute for laser turrets, albeit one that is not as effective against infantry. Entrenched Tick tanks are highly resistant to the Disruptor's sonic beam as well as the Mammoth Mk. II's railgun, making the them an effective counter to both units.

AI behavior[]

Tick Tanks controlled by the AI have the following attack patterns:

Easy[]

  • 1x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
    • This task force may be accompanied by 1 Banshee
    • This task force will only be ordered to attack power plants if enemy base is at low power mode
    • This task force will only be ordered to attack Tiberium Refineries if the enemy owns 4 or more of these
  • 1x targeting base defenses
    • This task force may be accompanied by 1 additional Tick Tank
  • 1x targeting vehicles
    • This task force may be accompanied by 1 additional Tick Tank or 1 Rocket Infantry
  • 1x deploying near friendly base
    • This task force may be accompanied by 1 additional Tick Tank

Medium/Hard[]

  • 4x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
    • This task force may be accompanied by 1 Banshee
    • This task force will only be ordered to attack power plants if enemy base is at low power mode
    • This task force will only be ordered to attack Tiberium Refineries if the enemy owns a certain number of these (3 in Medium, 2 in Hard)
  • 4x targeting base defenses
    • This task force may be accompanied by 4 additional Tick Tanks (Hard only)
  • 4x targeting vehicles
    • This task force may be accompanied by 4 additional Tick Tanks (Hard only) or 4 Rocket Infantry
  • 4x deploying near friendly base
    • This task force may be accompanied by 4 additional Tick Tanks (Hard only)

Gallery[]

See also[]

  • Titan, GDI main battle walker counterpart
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
CABAL TS CABAL Firestorm Conflict Arsenal CABAL TS
Sheppard Tanks CNCTW Scorpion Tank Cameo
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