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Prior to the GLA conflict, dangerous chemical and biological weapons like Anthrax were stored in specially designed Toxin bunkers, which could store them in large quantities for prolonged periods of time. When GLA commanders rose to power the bunkers became high priority targets, as their volatile and dangerous contents were an ideal addition to their arsenal; the GLA would replace their amateur arsenal with military grade biochemical weapons.

However the bunkers were old and quite fragile. When damaged, they could leak their contents onto the surrounding area, rendering the environment extremely hazardous. The persistent contamination can be removed by repairing the bunker. If destroyed, the chemicals would contaminate everything within a half-mile radius, but it quickly disperses. It could also be cleaned up quickly by an Ambulance.

Appearances of the Toxin Bunker[]

The GLA conflict has seen many of these bunkers captured or accidentally destroyed by any faction's armed forces.

The toxin bunker first appeared in the Hong Kong Crisis which supplied chemicals for the GLA's Toxin Tractors. Chinese tanks ravaged the Arms Dealer producing the tractors and recaptured/destroyed the bunker. Later the GLA captured a chemical plant in Tibet. After a taskforce led by Black Lotus destroyed the stinger sites, Chinese MiGs destroyed the plant in a napalm strike to prevent a toxin spill into the Yangzte River.

Toxin bunkers became a vital component in the GLA arsenal. When the bunkers in the Aral Sea region were captured by the Americans, the GLA fought to recapture at least four of those bunkers. A couple of bunkers were destroyed by the Americans as a trap to infect the GLA forces but the GLA managed to regain control of the bunkers and drive the Americans out of the area.

Zero Hour[]

The Toxin Bunker did not make much of an appearance in Zero Hour as the war shifted locations from Asia to Europe. However the GLA General Dr. Thrax controlled five toxin bunkers in his Generals Challenge map. To prevent infantry from advancing across the map, Thrax may chose to detonate the structures at-will. Some of the bunkers are severely damaged as the challenge begins, and the ground around them slightly contaminated as a result. As two of the bunkers are in the player's starting area, they constitute an annoying obstacle for the player's attempts at base expansion. Repairing the bunkers will remove the contamination. Only dozers can safely approach damaged bunkers to repair them; GLA workers are too fragile. The player can also choose to destroy the bunker, which will release toxin over a wider area before dissipating completely.

In the final mission of Generals Challenge, another version of the toxin bunker exists. Capturing one will reset General Leang's superweapon counter.

See also[]

Tech Structures & Neutral Forces
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