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Tunnel Networks were constructed by the GLA during their war against China and the USA and during their invasion of various nations in Europe and Asia.

Background[]

Tunnel Network entrances could be constructed anywhere that a GLA worker could access, and allowed for the extremely rapid movement of units from one place to another, underground. Units could also refit and repair with the supplies in the tunnels. Network entrances were guarded by a small anti-infantry machine gun turret and a pair of RPG troopers.

When taking into account the RPG Troopers' total cost of 600, the Tunnel Network's effective cost was a mere 200 credits.

Angry Mobs were not able to enter Tunnel Networks, due to their numbers.

In comparison, a Sneak Attack tunnel was available during Zero Hour as a Generals Power, which could be constructed rapidly and remotely anywhere on the map. It functioned identically to a regular Tunnel Network, though without the gun turret or RPG troopers.

Upgrades[]

ZH Camo Netting Icons Camo Netting Upgrades Tunnel Network with camo netting, rendering it invisible to enemy forces until it fires or is fired upon, or detected by detectors. Purchasable at the building for a cost of $500. Prince Kassad's Tunnel Network entrances came with it as standard as his tactics required stealth. Not available to General Juhziz & Dr. Thrax.

Strategy[]

Tunnel Networks' mounted gun turret are reasonably effective against small groups infantry, as well as lightly armored vehicles like Technicals and Humvees. In large quantities, Tunnel Networks can prove to be a major nuisance through rapid unit relocation and restoration, which brings forth endless possibilities for the GLA. The RPG Troopers that spawn from the Tunnel Network, though vulnerable when exposed, can be put to good use elsewhere.

Counters[]

Tunnel Networks offer far more security than options in other factions, but still has its downsides. It is completely defenseless against aircraft, and can be outranged by artillery, or swarmed by heavily armored vehicles. Units inside the tunnel could emerge to protect it, but it isn't garuanteed for them or the structure itself to survive depending on the adversary in question. Some units, such as the Stealth Fighter's Bunker Buster missiles (Zero Hour) and Nuke cannon's (Nuclear or Neutron shells), can even exploit it further, since they only need to attack one of these to flush out or obliterate infantry/vehicles within it. The RPG Troopers don't help much in this regard either, as units cannot fire from within the Tunnel Network, and if it survives its destruction by virtue of its GLA hole, they are not replaced.

Variants[]

Changelog[]

Trivia[]

CNCGZH Fake Tunnel Network Cameo

Fake tunnel network cameo.

  • A fake variant of the Tunnel Network was cut due to redundancy as its inability to attack easily gives it away.
  • Tunnel Network's icon lacks its turret.

See also[]

Gen GLA Logo Global Liberation Army War against the GLA Arsenal Gen GLA Logo
China General Leang Arsenal China
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