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Turret (Red Alert 1)

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RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
Disambig.png
For other uses, see Turret.
RA1 Turret Icons.gif
Turret
RA1 Turret.gif
Structure
Affiliation

Allies

Role

Anti-armour base defense

Armament

88mm cannon

Tier

1

Tech level

2

Properties
Hit points

400

Armour type

Heavy

Production
Cost

$600 (RA1)
$800 (AM)

Produced by

Construction yard

Requires

Allied barracks

Combat
Ground attack

40 (RA1)
60 (AM) (AP)

Cooldown

50 (RA1)
35 (AM)

Attack range

6

Sight range

6

Function
Power

-40 (RA1)
-55 (AM)

The turret was a tank-turret like stationary base defence used during Second World War.

Description[edit | edit source]

Finding themselves overwhelmed by the armored Soviet tanks, the Allies developed the Turret during the Second World War. It had the gun of a large tank, making them capable of matching Soviet armored forces and was buried within a cement foundation. The obvious drawback is that it could not move so it could only be used defensively.

Furthermore, given the fact that it was actually just a 88 mm cannon in a fixed location, it could not be used to 'scale' properly against enemy forces, particularly if positioned poorly. In effect this could create the following situation: if enemies could attack the turrets so that they could only fire back one at a time, then the enemies could use Mammoth Tanks to disintegrate these defenses.

Legacy[edit | edit source]

Tiberium Universe[edit | edit source]

It was upgraded with a more powerful 105mm cannon and became anti-tank structure of the Brotherhood of Nod in the First Tiberium War.

Red Alert Universe[edit | edit source]

It was phase out and give way for the Prism Tower, with have both anti-tank and anti-infantry function like Soviet Tesla coil in Third World War. The French chose to utilize its design to create Grand Cannon.

In-Game[edit | edit source]

Turrets are a cheap effective way for quick anti-armor defense. Unlike the more advanced Tesla Coils, although these take up power from your power grid, they won't require power to stay online in a low power situation. In a one-on-one, these may not really go toe to toe with Soviet Heavy Tanks and needs some anti-tank infantry to back them up. However a large formation of turrets mixed with Pillboxes, Camo Pillboxes and tanks make up a powerful and well-rounded defensive bastion.

Counters[edit | edit source]

During the Second World War, these were extremely vulnerable to Soviet V2 Rocket Launcher, owing to the V2's long range and extreme power, and being fixed, these could not move to engage the fragile V2 directly. For this reason, deploying turrets would also require a few tanks deployed alongside them to roll forward and take care of V2s. Turrets were also vulnerable to anti-armor infantry such as Rocket soldiers and Grenadiers. And like all Anti-Ground based emplacement, an attack from the air would also render turrets useless.

Behind the scenes[edit | edit source]

The Turret is possibly inspired by the real-life World War II-era Pantherturm, which consisted of the turret of a German Panther tank situated on top of a bunker and used as a fixed fortification.

Gallery[edit | edit source]

CNCRA Allied Forces Emblem.png Allied Second World War Arsenal CNCRA Allied Forces Emblem.png