V3 rocket launcher

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RA2 Gameicon.png YR Gameicon.png
RA2 V3 Launcher Icons.png RA2 V3 Launcher Veteran Icons.png

V3 Rocket Launcher

RA2 V3 Rocket Launcher.png
Internal name



RA2Sovietlogo.png Soviet Union


Artillery vehicle


V3 rockets



Tech level


Hit points


Armour type




Build time


Produced by

Soviet war factory


Radar tower

Ground attack

200 (400 when elite) (V3WH)





Attack range

18 (minimum 5, 3 in RA2)

Sight range


Elite upgrade

Increased strength, firepower, rate of fire, self-healing

The V3 rocket launcher is a Soviet artillery vehicle in Command & Conquer: Red Alert 2 and Yuri's Revenge.

Background[edit | edit source]

V3 rocket launchers are essentially heavy cargo trucks with modifications that allowed them to fire V3 missiles at distant targets. They were created to be a cheap and easily deployed missile platform that would make artillery attacks a viable option on American soil.

Deployment history[edit | edit source]

V3 launchers were widely used in the Soviet invasion of the United States. A number of them were deployed to besiege New York City in the beginning of the attack and were responsible for the destruction of the Statue of Liberty. They had since been seen in every Allied mission as they attempted to dislodge Allied positions, often without success.

RA2Sovietlogo.png The following is based on the Soviet campaign of Red Alert 2 and might contradict canon.

In the non-canon Soviet campaign, V3 launchers were first deployed during Operation: Big Apple, where they assisted in reaching the Allied battle lab between the Twin Towers. It remained to be a valuable weapon in the commander's arsenal for the rest of the campaign.

In-game[edit | edit source]

Of all the main siege units, the V3 launcher has by far the longest range and damage per shot. An elite V3 can obliterate most structures in one to four shots, and mass groups of them can overwhelm all but the most overtly reinforced base defenses, especially since they are the only primary land based siege unit capable of firing upon the Grand Cannon from outside its range. V3 launchers have no problem shooting targets at different elevations (higher or lower ground).

Counters[edit | edit source]

It is unable to protect itself at close range, and can be destroyed very quickly by pretty much anything that can fire on it. Due to improvements in targeting technology (and lack of speed produced by rocket booster) by the time of the Third World War, it was possible for the rockets to be shot down mid-flight. Interestingly, the missiles moved in a ballistic trajectory, not a conventional launch-level-dive attack, which in effect lengthened the delivery time, allowing AA defenses to mow down the missiles before reaching the target. To solve this, it is wise to escort V3 rocket launchers with tanks.

Glitches[edit | edit source]

There is a glitch in V3's flying mechanics. When a group of V3 launchers is shooting at a single target, it is possible that a single V3 rocket may deviate from the target, keep flying upward until it leaves the theater screen, clearing some area from its fog of war. This may have something to do with V3 missile stacking limits.

Another glitch happens when a V3 is ordered to attack any target within its range, provided that the V3 is not facing the target's direction. At the exact moment the V3 faces towards the target (the rocket is not launched yet), order the V3 to go anywhere (even to the edge of the map) and let it stop there. The V3's rocket will automatically launch and the missile will head towards the target and even leaves the theater screen. If the V3 is facing the opposite direction where the target is, the rocket will turn and still head for it.

Aftermath[edit | edit source]

In the alternate timeline, the V3 launcher was succeeded by the V4 rocket launcher, which combined the missile trajectory of the V3 and the V2's characteristic of enemy AA being unable to shoot down the launched missile.

Quotes[edit | edit source]

Note: in Red Alert 2, the V3 rocket launcher shares its quotes with the Rhino heavy tank.

When selected[edit | edit source]

  • Ready for launch!
  • Armed for destruction!
  • Rockets fueled and ready!
  • V3 launch unit!
  • Let's keep our distance.

When moving[edit | edit source]

  • Advancing to new location.
  • Moving to new launch site.
  • Not too close, please!
  • Repositioning!

When ordered to attack[edit | edit source]

  • Missile launch confirmed!
  • Trajectory set!
  • We have ignition!
  • Sending air mail!
  • Warhead primed!

Gallery[edit | edit source]

Cameos[edit | edit source]

Alpha cameo:

CNCRA2 V3 Rocket Launcher Alpha Cameo.png

In order: English, French, German, Korean, Chinese. Top row is standard, bottom row is veteran.

RA2 V3 Launcher Icons.png CNCRA2 V3 Rocket Launcher French Cameo.png CNCRA2 V3 Rocket Launcher German Cameo.png CNCRA2 V3 Rocket Launcher Korean Cameo.png CNCRA2 V3 Rocket Launcher Chinese Cameo.png
RA2 V3 Launcher Veteran Icons.png CNCRA2 V3 Rocket Launcher French Veteran Cameo.png CNCRA2 V3 Rocket Launcher German Veteran Cameo.png CNCRA2 V3 Rocket Launcher Korean Veteran Cameo.png CNCRA2 V3 Rocket Launcher Chinese Veteran Cameo.png

Trivia[edit | edit source]

  • In reality, while the V2 was a German V-weapon, known in the original German as Vergeltungswaffen, the V3 was a supergun designed to fire on Allied cities in WW2.
  • In the cutscenes, the V3 launchers are played by modeled after real-life SA-2 SAM missile launchers.
We will bury them! Soviet Third World War Arsenal Death to capitalists!