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Vertigo (Tiberium Wars)

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TW gameicon.png KW gameicon.png
For other planes of the same class, see Vertigo.
CNCTW Vertigo Cameo.png

Vertigo Bomber

Internal name



CNC3 Nod Logo.png Nod
CNCKW Marked of Kane logo.png Marked of Kane


Stealth bomber


Heavy bomb
Tail guns

Hit points


Armour type

Light (100% Cannon, 100% Rocket, 100% Grenade, 100% Gun, 1% Sniper)

  • $1800 (TW)
  • $1800 (KW)
Build time
  • 0:18 (TW)
  • 0:18 (KW)
Produced by

Air Tower


Tech Lab



Ground attack

3000 (Cannon)

Air attack

60 (Gun) (machine gun)

  • 12 seconds on landing pad to reload (bomb)
  • 0.1 seconds (machine gun)
Air speed


Attack range
  • 100 (bomb)
  • 200 (machine gun)
Sight range



CNCKW Disruption Pods Cameo.png Disruption pods
CNCTW Return to base Cameo.png Return to base


CNCKW Disruption Pods Cameo.png Disruption pods

Vertigo, flight check complete!
- Vertigo

The Vertigo Bomber is a stealth bomber of the Brotherhood used during the Third Tiberium War.

History[edit | edit source]

The Vertigo is the Brotherhood of Nod's next-generation heavy bomber aircraft built between the Firestorm Crisis and the Third Tiberium War. It utilizes the Lightbender stealth generator to render itself invisible to the unaided eye, and its single heavy bomb can cause massive damage to both structures and vehicles.

Abilities[edit | edit source]

CNCKW Disruption Pods Cameo.png
Disruption pods The Vertigo launches a small cloaking pod onto the designated segment of the ground, or onto a unit or a structure. This power costs $300 and has a 60 second cooldown (Ctrl+D).
CNCTW Return to base Cameo.png
Return to base Orders the Vertigo to break off and immediately return to its docking station (Ctrl+A).

Upgrades[edit | edit source]

CNCKW Disruption Pods Cameo.png
Disruption pods Disruption Pods allow Vertigos to drop small cloaking pods onto the ground, units, and structures. Each pod lasts 2 minutes and generates a cloaking field stealthing everything within a radius of 200 (Ctrl+S). Purchasable at any Air Tower for $500 and takes 0:15 to research.

In-game[edit | edit source]

Vertigos sacrifice speed and a flexible loadout for high firepower and stealth. They are good at evading anti-air until it is too late to counter them: they can withstand moderate amounts of anti-aircraft fire and can negate incoming rockets upon leaving enemy detection range. Their stealth makes them very good at not just harassing poorly defended base structures, but enemy units in the field that don't have much anti-air protection or stealth detection with them.

Vertigo Bombers carry only a single bomb, so once they unload upon a ground target they must fall back and rearm. However, their bombs do a lot of damage and have a large blast radius, allowing them to kill most infantry squads in a single hit (with the exception of cannon-resistant elites, such as Black Hand, Shock Troopers and Zone Troopers), do great damage to heavily armored vehicles and lethal damage to most light vehicles—often killing them outright. Buildings take good amounts of damage, but are mildly resistant to cannon-damage, which means the Vertigo loses to the Firehawk and it's grenade-type bombs in this role.

Vertigos prove difficult to deter using even ground-based AA turrets, unless they are deployed in force. An expensive group of 4 Vertigoes can take out any anti-air turret in a single bombing run and often survive.

An additional feature is the rear-mounted AA turret—though the turret only does light damage, it allows Vertigoes to attack other aircraft without air-to-air capability, such as Orcas and Devastator Warships. A wing of Vertigo bombers can serve as makeshift interceptors if the need arises, though Vertigoes quickly lose to aircraft with air-to-air capability.

Unfortunately, Vertigo Bombers suffer from slow speed (in comparison to other aircraft) and average armor, so if they are intercepted or encounter a decent amount of anti-air fire upon detection they can be quickly brought down. They are also very expensive at 1800 credits per unit, so building a group of them is a large investment. They will most likely have to carry out and survive several bombing runs before they pay themselves off—as such, they would not be something a commander should build in a desperate defensive situation, rather: something to harass and wear down an enemy ground force over a period of time.

Their secondary ability, (which requires research to unlock) is the deployment of Disruption Pods. For a research cost of $500, a Vertigo can drop a Disruption Pod on the field. The pod, upon landing: stealths allied units around it for a short period of time. This can be a useful ability to drop on an attacking force right before an assault as it gives them cloaking ability at a low cost.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Vertigo, flight check complete!
  • Vertigo bomber, standing by!

When selected[edit | edit source]

  • Vertigo bomber!
  • Standing by!
  • Stealth system check!
  • We have a target?
  • Ready for coordinates!
  • Channel open!

When ordered to attack[edit | edit source]

  • Fixed on new target!
  • Attack run confirmed!
  • Bombing run initiated!
  • Ready the bomb bay door!
  • Target verified!
  • Prepare bombing run!

When moving[edit | edit source]

  • Adjusting course!
  • Confirmed!
  • Heading to new sector!
  • Getting into position!
  • Got it!
  • Going there now!

When retreating[edit | edit source]

  • Mission compromised!
  • We need repairs!
  • Aborting bombing run!
  • We're turning back!

When crashing[edit | edit source]

  • It's over!
  • No no no!
  • Whoops!

Gallery[edit | edit source]

Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!