Welcome to the Command & Conquer Wiki! Log in and join the community.

Volkov

From Command & Conquer Wiki
Jump to: navigation, search
CS Gameicon.png AF Gameicon.png
Volkov
CNCRACS Volkov.png
Unit
Affiliation

USSR

Role

Commando

Armament
Properties
Hit points

2500 (CS)
150 (AF)
6000 (AF Deus Ex Machina)

Production
Cost

1200 (AF)

Produced by

Soviet barracks

Requires

Soviet tech center

Combat
Ground attack

100 damage HE (CS)
50 damage sniper (AF)

Speed

5 (AF)
8 (AF Deus Ex Machina)

Attack range

6

Sight range

10 (CS)
6 (AF)
12 (AF Deus Ex Machina)

Function
Abilities

Uncrushable (CS)
Selfhealing (AF)

Notes

25 points for destruction

"For this critical mission, we are allowing you access to Soldier Volkov. Use him and his cybernetic dog to sabotage the Allied control center."
- Soviet Advisor, introducing Volkov.

Volkov (Russian: Волков) is a Soviet cyborg supersoldier appearing in Red Alert expansion packs, along with his trusty companion, Chitzkoi. He is the most powerful unit in the game (as of his Counterstrike appearance) and is the greatest commando in Stalin's army. Volkov is playable in four missions throughout the expansions, and in the fifth one, after Allied capture, he becomes a powerful "boss" enemy.

Background[edit | edit source]

The exact origins of Volkov are unknown. He is a cybernetic soldier created by Soviet scientists as the ultimate weapon of war, with extremely durable armored plating and equipped with heavy weapons.

Storyline[edit | edit source]

As befitting his status as an elite soldier, Volkov was given tasks unsuited to conventional forces.

Before full conversion into a cyborg, Volkov was one of the greatest soldiers of the Soviet Union, frequently called upon to carry out top secret assignments that could not be entrusted to anyone. Two most notable of these operations are the stopping of a rogue Soviet faction from unleashing a deadly biological weapon and stealing an experimental Allied vehicle and field testing it against its creators. The latter missions were carried out with help from Chitzkoi, his canine companion.

His physical prowess and battlefield expertise made him a natural choice for an experimental augmentation process developed by Soviet engineers. Together with his canine companion, Volkov was turned into a super soldier, a cyborg, capable of taking on entire enemy platoons at a time and survive with only minor damage. His first deployment was in Austria, where he was sent to aid Soviet forces in destroying Allied research into Soviet nigh-invincible armour plating. While Soviet forces besieged the facility, Volkov and Chitzkoi parachuted behind enemy lines to destroy the command center controlling the defenses. When the defenses were disabled the Soviets assaulted and destroyed the facility.

The final appearance of Volkov was in the mission Deus Ex Machina, where Allied forces had captured Volkov and wished to learn his secrets, and Soviet forces were sent to stop this. The fate of Volkov can go in two ways: recapturing Volkov before he is excessively tampered with, presumably leading to his decommission, or failing to save Volkov before he goes berserk, where he will fight Allies and Soviets alike until his destruction.

Game Unit[edit | edit source]

Volkov appears in the Counterstrike and Aftermath mission expansion packs for Command & Conquer: Red Alert. His armor type effectively makes him a walking tank, surpassing even the Soviet Mammoth tank.

In the Counterstrike mission Soviet Soldier Volkov & Chitzkoi he is armed with a cannon and may engage the cruisers encountered on more than equal terms.

In Aftermath he appears in multiple missions and is armed alternatively with either the purely anti-infantry gun (presumably armour piercing silenced pistol) or the cannon. The only ground unit that could theoretically take on Volkov is the equally ridiculously well armored Soviet Super tank. But as the only two prototypes were deactivated by the Allies, that is a question that will never be answered. Effective counter to Volkov is anything out of range of his weapon, notably aircraft with anti-infantry weaponry. Artillery can also be used, provided that they are speedy enough to escape or are beyond walking range of Volkov (i.e separated by natural obstacles).

In the Soviet's final campaign of Red Alert: Retaliation there is a mission to rescue (or recapture) Volkov from Allied hands. The commander will be given three Scientists: if these scientists are deployed to recapture the fake factory where the Allies have stashed Volkov (and no other obstacle is in the way), Volkov may be returned to the fold again.

Oddly enough, perhaps due to the game engine's limitations, Volkov is equally as vulnerable to attack dogs as all other infantry.

Behind the scenes[edit | edit source]

The box art character from Red Alert 2 is often mistakenly believed to be the second incarnation of Volkov

Volkov can be considered a forerunner for Nod's Cyborg Commandos, since both units are ridiculously powerful both in terms of armour and firepower.

Contrary to popular belief, Volkov is not featured on the cover art for Command & Conquer: Red Alert 2. The character was only referred to by name once on the old official game website, and he shared the name with the actor Igor Jijikine who already had a number of roles in the game.

Volkov still had concept art created during the development of Red Alert 2, but the unit was never included. Earlier variations of the cover art featured a cybernetic figure similar to the concept art, but the only thing that the final version of the cover art had in common with him is the presence of an eyepiece.

Trivia[edit | edit source]

Gallery[edit | edit source]

See also[edit | edit source]

Red Alert 1 Characters
RedAlert3Soviet1 avatar.jpg Prominent Members of the USSR RedAlert3Soviet1 avatar.jpg
Soviet power supreme! Soviet Second World War Arsenal Soviet power supreme!
CNCKW Enlightened Cameo.png Cybernetics CNCKW Awakened Cameo.png