War Dogs
![]() War Dogs | |
---|---|
Unit | |
Affiliation | |
Role |
Anti-infantry recon |
Tier |
1 |
Tech level |
21, common |
Properties | |
Hit points |
300 per squad member[1] |
Production | |
Cost |
10 |
Produced by | |
Combat | |
Squad size |
4 |
Ground attack |
22 against infantry, structures |
Cooldown |
1.7s per squad member |
Speed |
Faster |
Attack range |
1 |
Sight range |
3 |
The War Dogs is a common GDI recon vehicle squad in Command & Conquer: Rivals.
Description[edit | edit source]
GDI War Dogs are an evolution of a quadrupedal chassis that was built for a 1/200th scale prototype of the Mammoth Mk. II walker. Although that chassis design was unworkable at Mammoth scale, GDI scientists found it to be an excellent platform on which to build a light autonomous scout vehicle.
Has four vehicles per squad instead of the usual one.
Abilities[edit | edit source]
Effective against infantry, cannot attack air.
Game unit[edit | edit source]
A great scouting unit for War Factory opening, War Dogs move fast and will not find themselves at disadvantage to neither Militants nor Cyberwheels. Unlike all other scouting units, War Dogs, don't deal that much damage, but are very resilient. This makes them a great unit to hold pads at the last moment or act like robot-shield for long range infantry.
Works well with Sniper Team and MG Squad. Where the Dogs stall the attacking ground units while the long range units deal damage from a safe distance.
Can be countered by any anti-vehicle unit, but in the early game especially vulnerable to Militant-Laser Squad pair, since they both together can take down the War Dogs twice as fast as Laser Squad alone.
Personality[edit | edit source]
Barfs in mechanized voice. Moves like a real dog. When idle behave like playful puppies.
Quotes[edit | edit source]
- Woof-woof
- Arf-arf
- Bowow
- Patting when moving
See also[edit | edit source]
- Cyberwheel - Nod recon vehicle
References[edit | edit source]
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