Wormhole

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TW gameicon.png KW gameicon.png
CNCTW Wormhole Cameo.png CNCKW Wormhole Cameo.png
Wormhole
TW Wormhole.jpg
Support Power
Affiliation CNCKW Scrin logo.png Scrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59
Production
Cost $2000
Requires Signal transmitter
Combat
Cooldown 4:00

The wormhole power is available to the Scrin and the Traveler-59 sect, so long as they have a Signal Transmitter built on the battlefield.

Game effect

When activated, the Foreman designates two points on the battlefield which are then connected by a sub-space wormhole. Units ordered to enter one of these points will be instantly transported to the other. However, enemy forces can also use the Wormhole. This wormhole lasts for 25 seconds before collapsing. This power costs $2000 to use and has a 4:00 cooldown timer.

It is also used in Global Conquest, where this global support power requires a Threshold tower in order to be used. It has a longer range than the regular Wormhole (in fact, worldwide) and the power itself costs nothing (though using one to transport a strike force costs 1000 credits).

Changelog

  • Tiberium Wars patch 1.05: units affected by the Mothership's catalyst cannon now lose their explosive properties if teleported via the Teleport Units ability or the Wormhole support power.
  • Kane's Wrath (released version 1.00): icon changed to that used in the Global Conquest mode
  • Kane's Wrath patch 1.02: units will no longer retain the Mothership catalyst effect when transported through a wormhole

Trivia

  • For unknown reasons, possibly logic errors in coding, wormholes also connect to the subway entrance. Thus, any units garrisoning in the subway system can be ordered to exit from a wormhole.
CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png