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Zone Shatterer

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KW gameicon.png
Disambig.png
For the base GDI version, see Shatterer.
CNCKW Zone Shatterer Cameo.png

Zone Shatterer

KW Zone Shatterer.png
Unit
Affiliation

CNCKW ZOCOM Logo.png ZOCOM

Base unit

Shatterer

Role

Support vehicle

Armament

Sonic emitter

Tier

2

Properties
Hit points

3400

Armour type

GDISonicTankArmor (150% Cannon, 100% Rocket, 50% Grenade, 25% Gun, 1% Sniper)

  • 110% side damage, 150% rear damage
Production
Cost

$1600

Build time

0:16

Produced by

GDI war factory
Reclamator hub

Requires

Command post

Hotkey

F6

Combat
Ground attack
  • 1000 (Cannon)
  • 1500 (Cannon) (overcharged)
Cooldown

3.3 seconds

Speed

60

Attack range
  • 350
  • 375 (overcharged)
Sight range
  • 350 (vision)
  • 400 (shroud clearing range)
Function
Abilities

CNCKW Overload Beam Cameo.png Overload Beam
CNCTW GDI Call for Transport Cameo.png Call for transport

They've heard nothing yet!
- Zone Shatterer overloading its sonic emitter

The Zone Shatterer was a variant of the Shatterer used exclusively by the ZOCOM subfaction of GDI. It was only available in Kane's Wrath.

Background[edit | edit source]

The Zone Shatterer was designed for Red Zone deployment with ZOCOM Tiberium-reduction squadrons. By drawing upon reserve power, the Zone Shatterer is capable of overloading its sonic emitter, allowing ZOCOM squadrons to more effectively clear out the larger Tiberium crystal structures present in most Red Zones[1].

In-game[edit | edit source]

Despite being a more powerful version of the Shatterer, the Zone Shatterer's regular attack has the exact same power as its regular variant. However, its Overload Beam is 50% more powerful than a regular sonic beam, at the cost of rendering the Zone Shatterer immobile briefly. This side effect can be circumvented by having multiple Zone Shatterers firing Overload Beams in turn.

Otherwise, the Zone Shatterer is almost completely identical to the regular version. It is lightly armored and reasonably fast, can damage multiple enemies at once with its sonic beams, and is extremely effective against tightly packed enemy units or structures. However, it is defenseless against enemy aircraft.

Abilities[edit | edit source]

Call for transport
Overload Beam The Zone Shatterer fires off an overcharged sonic blast which inflicts 1500 cannon damage with a splash width of 10 and a range of 375. This blast disables the vehicle for 6 seconds (Ctrl+S).
Call for transport
Call for transport If an Airfield is deployed, Zone Shatterer can call in a V-35 Ox Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).

Quotes[edit | edit source]

When created[edit | edit source]

  • Sonics ready!

When selected[edit | edit source]

  • Time to break it up!
  • Sonic weapons ready!
  • Sonic powered up!
  • Shatterer, standing by!
  • We hear you!
  • Ready for battle!

When moving[edit | edit source]

  • Moving to destination!
  • Moving!
  • Got it!
  • Shatterer on the way!
  • Move out!

When ordered to attack[edit | edit source]

  • We'll take 'em out!
  • Entering combat zone!
  • Clear to engage!
  • We have their position!
  • Moving to the sonic range!

When attacking[edit | edit source]

  • We've got 'em now!
  • We'll have a target!
  • Let's break 'em down!
  • Fire!
  • Their ears will bleed!
  • I like the sound of that!
  • Blow 'em away!
  • Let's blow it to pieces!
  • Let's crank it up!

When ordered to overload[edit | edit source]

  • They've heard nothing yet!
  • Give 'em the big one!
  • Commencing emitter overload.
  • Max power!

In combat[edit | edit source]

  • Keep firing!
  • We've got 'em in our sight!
  • Targeting the enemy!
  • We're taking fire!

When retreating[edit | edit source]

  • Let's get outta here!
  • Retreat!

External links[edit | edit source]

References[edit | edit source]

  1. 2008-03-11. Unit Spotlight: The Shatterer. Mirror: [1]. Command & Conquer official website. Retrieved 2017-06-01.
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