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Zone captain

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CNC4 Gameicon.png
CNC4 Zone Captain Cameo.png
Zone Captain
CNC4 Zone Captain In-game.png

GDI Defense Class


Elite infantry


Ion cannon designator (Blast)


Zone armour



Armour type



10 CP

Build time



Rank 12


CNC4 Medical Training Cameo.png Medical training


Jump jets
EMP attack (requires Ion Cannon)

The zone captain is the pinnacle of infantry units available to the Defense Class of GDI.

Background[edit | edit source]

Zone Captains are the leaders of GDI's Zone Infantry in the field. They are equipped with laser designators, which can call down an ion strike from one of GDI's orbital weapons platforms to wipe out massed ground units and entire structures.[1]

In-game[edit | edit source]

GDI Engineer 2047.jpg
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The Zone Captain is a fairly robust infantry unit, belonging to the Defensive class GDI crawler. It uses a miniature ion cannon that takes about 2 seconds to fire. Also, the weapon has a recharge time around six seconds. The Zone Captain, while being weak to guns, is easily able to beat a Nod Devout in two blasts, and a Nod Raider in three such blasts, preferably keeping the Raider still as the unit fires, because the laser does not follow the Zone Captain's target.

The beam itself is not a laser damaging weapon, but a blast weapon. The weapon has a minimum range, and must move away from its target if it gets too close. The Zone Captain may be upgraded with the Medical Training upgrade to heal himself when garrisoned, and jump packs, to cliff jump, and also allows it to jump quickly to a different destination. An achievement can be earned if the Zone Captain damages 7 units with a single attack from its weapon.

Since the Zone Captain can only attack while stationary, they work best when garrisoned inside neutral structures or Bunkers. A viable tactic is to load them into Armadillos, get in range of enemy structures to fire, then retreat and wait for the next firing cycle.

Quotes[edit | edit source]

Created[edit | edit source]

  • Zone Captain, signed in!

Select[edit | edit source]

  • Let's get to business.
  • Let's make this happen!
  • Let's make a call!
  • Yes, commander!!
  • What are the orders?
  • Just give the word.
  • Let's get this done!

Moving[edit | edit source]

  • Right away!
  • Directly!
  • Taking the lead!
  • Immediately!
  • Repositioning!
  • Confirmed!
  • Check!
  • Moving!
  • Sooner the better!
  • Received!

Garrisoning structure[edit | edit source]

  • Securing the target!
  • We'll take it!
  • Enter and take position!

Attacking[edit | edit source]

  • Targeting!
  • Locking in!
  • Strike target confirmed!
  • Firing!
  • Lining it up!
  • Realigning!

Moving to attack[edit | edit source]

  • Proceeding to targeting range!
  • Getting into strike range!
  • Moving into position!
  • Target check, moving in!
  • Getting coordinates!
  • Approaching strike zone!

In combat[edit | edit source]

  • It's lined up!
  • New target?
  • Clearing targets now!
  • Establishing lock!
  • Orbital lock engaged!
  • Evaluating situation!

Under fire[edit | edit source]

  • Reporting fire!
  • Armor's holding!
  • We've got attacks!
  • They're onto me!
  • Zone Captain, taking fire!

Retreating[edit | edit source]

  • Tactical retreat!
  • Clearing for range!
  • Gotta be a better position!

Gallery[edit | edit source]

References[edit | edit source]

  1. Command & Conquer: Tiberian Twilight: Instruction Manual. Los Angeles, California: EALA, 2010.
CNC4 GDI Logo.png Global Defense Initiative Ascension Conflict Arsenal CNC4 GDI Logo.png