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Zone raiders (Kane's Wrath)

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KW gameicon.png
CNCKW Zone Raider Cameo.png

KW Zone Raider Symbol.png Zone Raiders

Unit
Affiliation

CNCKW ZOCOM Logo.pngZone Operations Command

Role

Heavy anti-armour/anti-air infantry

Armament

Dual SAM launchers
Sonic grenade launcher

Protection

Zone armour

Tier

3

Properties
Hit points

240 per squad member

Armour type

Heavy (5% Cannon, 25% Rocket, 75% Grenade, 100% Gun, 100% Sniper)

Amphibious

No

Production
Cost

$1300

Build time

0:13

Produced by

Barracks

Requires

Tech Center

Hotkey

F7

Combat
Squad size

4

Ground attack

250 per squad member (Cannon)

Air attack

100 per rocket (Rocket)

Cooldown
  • 2,2 seconds (ground)
  • 3,1 seconds (air)
Speed

60

Attack range
  • 310 (ground)
  • 300 (air)
Function
Upgrades

CNCTW Scanner Packs Cameo.png Scanner Packs
CNCTW Power Packs Cameo.png Power Packs

Abilities

CNCTW Jetpacks Cameo.png Jetpack
CNCTW GDI Call for Transport Cameo.png Call for transport

We can handle it!
- Zone Raider

Zone raiders were elite infantry available exclusively to the ZOCOM subfaction of GDI in Kane's Wrath.

Background[edit | edit source]

Sleek, agile and heavily-armored, the Zone Raider was initially intended to function as a lighter, speedier anti-air counterpart to GDI's bulky Zone Trooper elite infantry unit. With the establishment of ZOCOM, the Zone Raider's role evolved into that of a a first response Red Zone scouting unit [1].

As members of the elite ZOCOM division of GDI, the ZOCOM Zone Raiders are often deployed into the devastated and highly toxic Red Zone areas. As such, the Zone Raider is equipped to handle any threat or obstacle on the battlefield – be it enemy combatant, virulent Tberium spread, or simply a pathway blocked by the destruction. Zone Raiders are armed with rocket-propelled sonic grenades to clear out encroaching Tiberium, and shoulder-mounted missile launchers to deal with potential threats from above[2].

Abilities[edit | edit source]

CNCTW Jetpacks Cameo.png
Jetpack Allow Zone Raider to take flight, clearing large amounts of terrain in a single jump to land at a targeted destination. This activated ability has a 10 second cooldown (Ctrl+S).
60pxt
Call for transport Calls in a V-35 Ox to carry the Zone Raider anywhere on the map (Ctrl+A).

Upgrades[edit | edit source]

CNCTW Scanner Packs Cameo.png
Scanner Packs Provides Zone Raider with a 20% range and line of sight bonus while also allowing them to detect stealth (Ctrl+A). Purchasable at any Command Post for $500 and takes 0:15 to research.
CNCTW Power Packs Cameo.png
Power Packs Makes Zone Raider considerably more durable by adding 50% more hit points and also confers self-healing (Ctrl+D). Purchasable at any Armory for $1000 and takes 0:30 to research.

In-game[edit | edit source]

Zone Raiders replace the traditional Zone Troopers for ZOCOM. Unlike the railguns of Zone Troopers, their sonic grenades deal splash damage, making them more effective than infantry, but less effective against heavily armored units.

Their anti-air rockets have extremely slow rates of fire, making them very ineffective against enemy aircraft. So it is highly inadvisable to engage enemy aircraft with Zone Raiders unless they are garrisoned.

When garrisoned inside Hammerheads or MARVs, they become extremely deadly to nearly all ground units. And in the Hammerhead's case, even grants limited anti-air capabilities.

Quotes[edit | edit source]

When created[edit | edit source]

  • Zone Raider!
  • Ready for service!
  • Up and at 'em!

When selected[edit | edit source]

  • At your service!
  • Let's get in there!
  • Raider squad ready!
  • Ready for Zone ops!
  • Yeah, what you want?

When moving[edit | edit source]

  • Let's get going!
  • Raiders on the move!
  • Run silent!
  • Sure thing!
  • You got it, pal!

When using jump jets[edit | edit source]

  • Mark!
  • Jump jet engage!
  • Let do it!
  • Punch it!

When garrisoning a structure[edit | edit source]

  • Going in!
  • Inside, let go!
  • Let's get in there!

When ordered to attack[edit | edit source]

  • Engaging!
  • High alert!
  • Watch your six!

When attacking[edit | edit source]

  • Break 'em down!
  • Let's clean up this place!
  • Take 'em out!
  • Target acquired!
  • Targeting sonics!

In combat[edit | edit source]

  • Holding steady!
  • This won't last long!
  • We can handle it!
  • Let's mop 'em up!

When retreating[edit | edit source]

  • Retreating!
  • RTB!
  • Beginning tactical retreat!
  • If you say so!

When suppressed[edit | edit source]

  • Down!
  • Cover, cover!
  • Watch out!

Gallery[edit | edit source]

Trivia[edit | edit source]

Idle animations[edit | edit source]

  • A zone raider does a one-armed push-up, similar to the commando.
  • A zone raider will beat her chest with one arm.
  • A zone raider will kneel.

References[edit | edit source]

  1. Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Zone Raider".
  2. Kane's Wrath Zocom Zone Raider Spotlight. EA Command & Conquer 3 Tiberium Wars - News. 2008-02-20. Archived from the original on 2008-09-06.
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