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Zone Trooper (Rivals)

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CNCRivals-faux-cover.png
Zone troopers
CNCRiv Zone Troopers.png

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Unit
Affiliation

CNCR GDI logo.png GDI

Role

Heavy anti-armour infantry

Armament

Railgun rifles

Protection

Zone armour

Tier

3

Tech level

1, epic

Properties
Hit points

1000 per squad member[1]

Production
Cost

120

Produced by

Tech Lab

Combat
Squad size

2

Ground attack

125×2 against infantry
620×2 against vehicles, harvesters and structures

Air attack

620×2

Cooldown

3 seconds

Speed

Average

Attack range

1

Sight range

2

Function
Abilities

Immunity to Tiberium
Heals 10 HP every .25 seconds when is safety for 0.5 seconds

Notes

Squad members open fire in quick succession

Zone troopers lead the charge
- Zone Trooper when leaving Tech Lab.

Zone troopers are an epic GDI tech infantry squad unit in Command & Conquer: Rivals.

Background[edit | edit source]

Zone Troopers are elite GDI infantry clad in XO-95 power armor. This armor enables Zone Troopers to accurately wield heavy rail guns and will automatically deliver first aid to them over time.

Abilities[edit | edit source]

Strong against vehicles and aircraft. Restores health every second after being out of combat. Reveals adjacent stealthed units. Immune to Tiberium fields.

Personality[edit | edit source]

Eager to get into combat. When idle, beats on the chest, stretches arms.

Game unit[edit | edit source]

Zone Troopers are a heavy hitting infantry squad unit that have the highest damage per second stats in the whole GDI arsenal, and are effective against both aircraft and vehicles, at least when the squad has both members.

The only weakness being mid to high tier infantry, ZTs should not be left to their own devices on the battle field. Their slow rate of fire can make them vulnerable to squad units, like Cyberwheels or Militants.

Unlike most infantry squads, when ZTs start firing, they shoot in quick succession, followed by a longer pause. This helps to reduce damage taken from a single squad unit.

The self-healing ability means that Zone Troopers should be pressured at all times, otherwise it's very hard to take them out.

Nod counterpart to ZT is Cyborg.

Quotes[edit | edit source]

When created[edit | edit source]

  • Zone troopers lead the charge
  • Troopers in the field

When selected[edit | edit source]

  • Armed to the teeth
  • Zone troopers, always ready
  • Drop us in the war zone
  • Reporting

When moving[edit | edit source]

  • Boots are moving
  • Moving out
  • Troopers on the move
  • You got it

When ordered to attack favorably[edit | edit source]

  • We've got this
  • Shutting this party down
  • Zone troopers bring the pain
  • Troopers ready to punch through

When ordered to attack unfavorably[edit | edit source]

  • This is gonna be bad
  • Gonna need this suit

When ordered to attack neutral[edit | edit source]

  • Troopers acknowledged
  • Following the plan
  • Yes, sir

When ordered to attack unreachable target[edit | edit source]

  • Negative
  • Not possible

When in favorable or neutral engagement[edit | edit source]

  • Get a load of this!
  • Taking em down!
  • Bringing the pain!

When in unfavorable engagement[edit | edit source]

  • Zone is too hot!
  • Receiving a beat down

Videos[edit | edit source]

Intel Report on Zone Troopers

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In the currently available footage, it appears their models are bugged.
  • They have jet packs modeled into them like their Tiberium Wars counterparts, but do not appear to use them.
  • Initially had three members per squad.

See also[edit | edit source]

  • Cyborgs — Nod counterpart to Zone Troopers

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png