“ | Let's change the decor! - Ranger |
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Capture building is an upgrade available to all basic infantry in Command & Conquer: Generals and Zero Hour, enabling them to capture buildings.
Game Effect
Capture Building, as hinted by its name, allows basic infantry units to capture an enemy or neutral structure at close range. The unit will plant a flag, causing the structure to flash and to eventually fall under its owner's control unless interrupted by movement or if the unit is destroyed.
This ability undergoes cooldown when eligible infantry units are produced, manage to take a building or if they are moved before they do so.
The following units benefit from this upgrade:
The following structures cannot be captured:
- Palace
- Internet Center
- Bunker/Fortified Bunker
- Gattling Cannon
- Fire Base
- Tunnel Network/Toxin Network
- Stinger Site
- Patriot Missile System/Laser Defense Turret/EMP Patriot System
- Demo Trap/Advanced Demo Trap
Tactics
“ | Their tools may serve us well! - Rebel, using his Capture Building ability |
” |
With a Para Drop, Sneak Attack or Rebel Ambush a General could be able to capture buildings of the enemy (and use or sell them immediately), this is usually faster than destroying the buildings, but the soldiers become easy pickings out in the open. Patrolling or guarding units and land mines are hard counters to potential building theft.
China's Black Lotus - or Super Lotus for General Shin Fai - is an expert in taking buildings and at more than twice the speed of ordinary infantry, but are always vulnerable to anti-infantry units.
Changelog
- Generals sneak peek patch 1.02:
- capture time increased from 10 to 20 seconds
- upgrade is now researched from each faction's barracks instead of technology building
- Zero Hour patch 1.03: fixed an issue that caused a GLA player's support powers to become un-clickable after he captured an opponent's command center
See Also
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