The Ladder is the main location where battles take place. Climbing the ladder brings several benefits:
- earn credits and experience by playing matches,
- complete bounties by playing matches,
- earn experience and crates by reaching league milestones,
- participate in races and win crates,
- climb event leagues.
There are different ladders for GDI and Nod ladders, but both factions can play against each other.
Match making[]
The match maker decides on how to match players based on medals and partially on the region players are in. It doesn't consider unit levels, player levels or deck layouts. In normal battle players can win or lose 8-32 medals[1]
Challenge matches[]
If a battle is considered a challenge match, then the losing side doesn't lose medals. If challenge match is won, it gives extra experience.
Challenge matches are triggered when:
- Opponent has unknown (to the player) units or commanders[2] in their deck.
- Opponent is 200 medals ahead[1].
- Opponent's deck has on average 1.5 levels advantage. This won't trigger if the player is not within 4 levels of the league cap[3].
“ | Medals are not a criteria for Challenge Battles in Tiberium League - Game tips |
” |
Races[]
Every Saturday morning (9 am Pacific Standard Time) there are races. When the player play a game in the ladder, it will get paired up with ten other players roughly in the same position in the ladder[4]. After about three days, players are rewarded based on their rank among the race peers. Early on the rewards were unit skins, currently it's crates.
Position | 1 | 2 | 3 | 4-6 | 7-10 |
---|---|---|---|---|---|
Reward | Colossal | Epic | Rare x2 | Rare | Uncommon |
Players in the top 100 on the ladder, are automatically put into common Pro Race pool.
Position | 1-20 | 21-40 | 41-60 | 61-100 |
---|---|---|---|---|
Reward | Colossal x 2 | Epix × 4 | Epic x 3 | Epic x 2 |
Ladder rewards[]
Reaching various ladder checkpoints, players are rewarded with crates and other prizes
League checkpoint | Reward | Reset reward | Medals | Notes |
---|---|---|---|---|
Training camp III | Common crate | 0 | This league is not available for Nod | |
Training camp II | Riflemen +1, Missile Squad +1, Rhino +1 | 33 | ||
Training camp I | Pitbull +1, Harvester +1 | 66 | ||
Iron III GDI | PvP begins, Uncommon Crate | 100 | This league is available for Nod at player level 9
When losing battle, only one medal removed | |
Iron III Nod | Militant +1, Laser Squad +1, Buggy +1, Flame troopers +1,
Scorpion Tank +1, Seth +1 | |||
Iron II GDI | Predator Tank +1, Shockwave Troopers +1, 2500 experience | 130 | There is still chance to play bots | |
Iron II Nod | Uncommon crate x1, 60 credits, 2500 experience | |||
Iron I GDI | Wolverine +1, Zone Trooper +1, 2500 experience | 190 | ||
Iron I Nod | Cyborg +1, Widowmaker +1, 2500 experience | |||
Bronze III Gdi | +1 Epic card, either Sandstorm, Titan or Orca,
2500 experience |
250 | When losing battle, medals are not removed as harshly | |
Bronze ||| Nod | + 1 random epic card, either Tick Tank, Rockworm or Centurion,
2500 experience |
|||
Bronze II | Uncommon crate x2, 2500 experience | Uncommon crate, 2500 experience | 400 | |
Bronze I | Uncommon crate x3, 5000 experience | Uncommon crate, 5000 experience | 550 | |
Silver III | Rare crate x1, 5000 experience | Rare crate x1, 5000 experience | 700 | Medals are removed as per usual |
Silver II | Rare crate x1, 5000 experience | Rare crate x1, 5000 experience | 900 | |
Silver I | Rare crate x2, 7500 experience | Rare crate x1, 7500 experience | 1100 | |
Gold III | Rare crate x3, 7500 experience | Rare crate x1, 7500 experience | 1300 | |
Gold II | Rare crate x3, 7500 experience | Rare crate x1, 7500 experience | 1500 | |
Gold I | Rare crate x3, 10000 experience | Rare crate x1, 10000 experience | 1700 | |
Platinum III | Epic crate x1, 15000 experience | Rare crate x1, 15000 experience | 1900 | |
Platinum II | Epic crate x1, 15000 experience | Rare crate x1, 15000 experience | 2100 | |
Platinum I | Epic crate x1, 15000 experience | Rare crate x1, 15000 experience | 2300 | |
Diamond III | Epic crate x2, 20000 experience | Rare crate x1, 20000 experience | 2500 | |
Diamond II | Epic crate x2, 20000 experience | Rare crate x1, 20000 experience | 2700 | |
Diamond I | Epic crate x2, 20000 experience | Rare crate x1, 20000 experience | 2900 | |
Master III | Epic crate x3, 30000 experience | Rare crate x1, 30000 experience | 3100 | No more win streak bonuses |
Master II | Epic crate x3, 30000 experience | Rare crate x1, 30000 experience | 3300 | |
Master I | Epic crate x3, 30000 experience | Rare crate x1, 30000 experience | 3500 | |
Tiberium | Epic crate x4, 35000 experience | Epic crate x1, 35000 experience | 3700 | No challenge matches for highly
ranked opponents and for level advantage |
Season reset[]
“ | Ranked seasons begin on the first Wednesday of a new month. - Game tip |
” |
Once every month the player rank is reset back to Bronze III[5] and for each rank they have gained during the season they are rewarded 150 medals.
Gallery[]
References[]
- ↑ 1.0 1.1 Redwood_dance210 Adjustment to Medals Won/Lost, Reddit. Last accessed 2019-12-15
- ↑ Challenge Matches in Rivals -- how they work
- ↑ Challenge patch 2019-01-30
- ↑ https://www.ea.com/games/command-and-conquer/command-and-conquer-rivals/news/coming-soon-rivals-race
- ↑ https://www.ea.com/games/command-and-conquer/command-and-conquer-rivals/news/coming-soon-season-resets-season-rewards