The second-generation war factory was a Nod structure used to produce vehicles during the Second Tiberium War and the Firestorm Crisis.
Background
Instead of using airstrips like in the First Tiberium War, Nod realized that it would be faster to create vehicles on the battlefield, rather than having them dropped by a plane. The new war factory design was completely adapted to the new arsenal. During the Firestorm Crisis, Nod war factories were also refitted to create Cyborg Reapers.
Legacy
Following the Firestorm Crisis, new underground war factories housed repair drones to repair nearby vehicles, putting mobile repair vehicles out of service.
In-game
- Only 5 units may be trained at a time in the build queue.
- The more war factories there are, the faster the vehicles are built.
Production
Icon | Unit | Requirements | Ability |
---|---|---|---|
Harvester | Tiberium refinery |
| |
Attack buggy | none |
Immune to vein | |
Attack cycle | none |
none | |
Tick tank | none |
Deploys into a more durable, but immobile, turret | |
Mobile repair vehicle | none |
Repair vehicles | |
Limpet drone (Firestorm only) |
Radar station |
| |
Mobile sensor array | Radar station |
| |
Artillery | Radar station |
none | |
Subterranean APC | Tech center |
| |
Devil's Tongue | Tech center |
Able to move underground | |
Stealth tank | Tech center |
Stealthed when not attacking | |
Reaper (Firestorm only) |
Tech center |
| |
MCV | Tech center |
Deploys into a construction yard | |
Fist of Nod (Firestorm only) |
| ||
Weed eater | Tiberium waste facility |
| |
Mobile stealth generator (Firestorm only) |
Cloaks a small area when deployed |
Gallery
- TS Nod War Factory concept.png
Concept art
Trivia
- Certain animations were disabled for unknown reasons. For instance, the three lights above the gate were supposed to blink from left to right and back.
See also
|
|