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Applications-multimedia This article is written from a real world point of view.

The 03 April 2019 balance update[1][2] for Command & Conquer: Rivals

Balance[]

GDI[]

Drone Swarm[]

  • Damage to Infantry increased to 42 from 30
  • Squad size increased to 5 from 4
  • Health decreased to 200 from 284
  • Vision increased to 3 from 2

This solidifies Drone Swarm’s role as a strong anti-Infantry specialist.

Disruptor[]

  • Damage to Infantry increased to 68 from 50

This will allow the Disruptor to deal with infantry of all strengths.

Jackson[]

  • Buff duration decreased to 8 from 10

Jackson was a bit too strong compared to others. This will bring him more in line

MG Squad[]

  • Damage to Infantry and Vehicles reduced to 26 from 30

Lowering the suppressive fire that MG squads were applying

MLRS[]

  • Cost decreased to 70 from 80

Just returning some of its lost power.

Mohawk[]

  • Damage to Harvesters reduced to 295 from 396
  • Health increased to 1650 from 1500

This will lower its harvester harassment while increasing its combat potential.

Pitbull[]

  • Health reduced to 1650 from 1745

Slight tune down to this meta defining unit.

Predator Tank[]

  • Damage to Infantry reduced to 96 from 105

This is to fix a training issue.

Rhino[]

  • Attack Cooldown decreased to 0.75 from 0.85

Giving the Rhino bit of love so it’s able to eliminate its adversaries a bit quicker.

Snipers[]

  • Damage to Infantry increased to 152 from 150

This is to fix a training issue.

Nod[]

Artillery[]

  • Set-up reduced to 4 seconds from 5 seconds
  • Turn speed reduction while deployed reduced to 50% from 90%
  • HP increased to 1650 from 1500.

This will allow the artillery to set up faster as well as track its targets more easily.

Avatar[]

  • Damage to Infantry reduced to 135 from 150
  • Damage to Harvesters reduced to 110 from 150
  • Damage to Structures reduced to 300 from 400
  • Death explosion damage increased to 1700 from 1500

It was too easy to kill harvesters while contesting the missile platform against ground units. This should tune that down as well as allowing infantry a little bit more time to fight back.

Buggy[]

  • Attack Cooldown decreased to 0.66 from 0.75

Giving the Buggy a bit of love so it’s able to eliminate its adversaries a bit quicker.

Cyber Wheels[]

  • Attack Speed decreased to 1.5 from 1.25

Wheels were a bit strong. This change should tune them down while keeping them viable.

Giga Cannon[]

  • Health decreased to 1455 from 1500
  • Stage 1 damage increased too vehicles to 45 from 40
  • Stage 2 damage increased to vehicles to 90 from 80

This will give the Giga a little more upfront damage and fix a training issue.

Oxanna[]

  • Buff duration decreased to 8 from 10

Oxanna a bit too strong compared to others. This will bring her more in line.

Scorpion Tanks[]

  • Damage to Infantry reduced to 96 from 105

This is to fix a training issue.

Stealth Tank[]

  • Damage to Aircraft and Vehicles increased to 510 from 500

This is to fix training issues.


References[]

  1. EA_dance210, 03 April 2019. Balance Update - April 3. EA Answers. Last accessed: 12 December 2019.
  2. Redwood_dance210, 03 April 2019. Balance Update - April 3. Reddit. Last accessed: 11 December 2019.
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