This article is written from a real world point of view. |
The 01 May 2019 balance update[1][2] for Command & Conquer: Rivals
Map changes[]
Tiberium League Map Pool[]
- Battlefield
- Open Prarie
- Lone SpireTwo Fuses
- Fighting Pit
- Hot Zone
- The Cauldron
- Cracked Ice
Master League Map Pool[]
- Peaks and Valleys
- Half and Half
- Down the Middle
- Cracked Ice
- Open Water
Bronze League Map Pool[]
- Frozen Road
- Tiberium Stripes
- Two Fuses
- Pillbox
- Canal Row
Balance changes[]
GDI[]
Disruptor[]
- Damage against Structures increased to 400 from 250
- Damage against Vehicles increased to 13 from 10
With the change to the Disruptor it can no longer hit the base twice. The structure damage has been increased to compensate
Mammoth Tank[]
- Speed increased to 3.95 (Slow) from 3 (Slowest)
- Damage increased to 2070 from 2000
Giving the Mammoth a bit more speed so it can reach the pads easier
MG Squad[]
- Damage increased to 28 from 26
Returning some of its power
M.L.R.S.[]
- Reload speed reduced to 6 from 6.5
With the change to how Jackson affects reload units, we felt comfortable giving some power back to the M.L.R.S.
Orca Bomber[]
- Health increased to 1950 from 1700
- Cost increased to 110 from 100
With the release of the Slingshot, we gave the Orca Bomber some health back but have increased its cost
Strongarm[]
- Turret health reduced to 2400 from 3000
Strongarm Turret was changed a while ago to scale with HP per level. We've reduced the base HP to re-address that fact
Nod[]
Artillery[]
- Attacks per second increased to 3.2 from 4.25
- Projectile speed increased to 80 from 50
Faster attack speed and projectile speed will allow the Artillery to more consistently hit targets without missing
Avatar[]
- Health increased to 6200 from 5800
Health was increased to make up for the significantly reduced speed
Chemical Warriors[]
- Damage against Vehicles increased to 15 from 7
This was added to the game in a previous patch but is being included in these notes
Flame Tank[]
- Damage against Infantry increased to 380 from 300
- Damage against Vehicles increased to 72 from 50
General buff to the Flame Tank
Phantom[]
- Cost increased to 110 from 100
The Phantom has the potential to be too efficient to have the same cost as the Hammerhead
Rockworm[]
- Speed increased to 4.5 from 3.959
The Rockworm has issues reaching its target on time
Stealth Tank[]
- Stealth Tank Reload time increased to 11 from 10
Putting Stealth Tank back to a middle ground between its previous form and its current form
General[]
Harvesters[]
Harvester bounty reduced from 100 to 80
Nuclear Missile mechanics[]
Changed the missile charge time. This should give early-game players an easier way to pressure their opponents but also allow for late-game players to have more time to mount a comeback if they successfully delay the game until the third missile
- 1st Missile: 40 seconds (was 45 seconds)
- 2nd Missile: 40 seconds (was 45 seconds)
- 3rd Missile: 40 seconds (was 30 seconds)
Lock on[]
Added a change where lock on units only fire if locked on for at least 0.25 sec.
- Lock on units include: Predator Tank, Scorpion Tank, Tick Tank
Dev note[]
- Attack Bike missile speed now consistent regardless of distance
- Fixed bug where MG Squad was not crushable by Mammoth Tank
References[]
- ↑ Captain Benzie, 01 May 2019. May Balance Update | C&C Rivals. Youtube. Last accessed: 11 December 2019.
- ↑ Redwood_dance210, 23 April 2019. Map Pool and Balance Changes. Reddit. Last accessed: 11 December 2019.
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