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Applications-multimedia This article is written from a real world point of view.

The 31 July 2019 balance update[1][2] for Command & Conquer: Rivals

Changes[]

GDI[]

Liang[]

  • Drone cooldown increased to 35 from 30

This is to prevent the near 100% uptime Liang had. This should give a more clear window to attack in as well as punish the Liang player more if the drone is killed.

Orca[]

  • Reload time decreased to 9 seconds from 10 seconds

Giving Orca back a little power.

Solomon - Ion Cannon[]

  • Damage now gradually decreases with distance from the center tile.

This should allow Solomon players to hit a bit harder against something that manages to just leave the center hex.

Slingshot[]

  • Cost increased to 50 from 40

Slingshot has proven it didn’t need that buff.

Zone Trooper[]

  • Infantry damage reduced to 63 from 75

Fixing Zone troopers infantry damage after their recent buff.

Nod[]

Artillery[]

  • Time between attacks reduced to 3.9 from 3.6
  • Damage to vehicles reduced to 1000 from 1250

Artillery was proving to be frustrating and hard to approach. This will push it more into a support role as it was intended.

Avatar[]

  • Damage to vehicles increased 160 from 150
  • Damage to infantry increased 150 from 140

Avatar should feel much more impactful against ground units, solidifying its place as the Nod “Super Unit.”

Banshee[]

  • Cost decreased to 50 from 60

Giving the Banshee a cost reduction to better align with its power level.

Basilisk[]

  • Turn speed increased to 125 from 75

Reducing the clunkiness of the Basilisk

Flame Tank[]

  • Speed increased to Fast from Avg
  • Cost decreased to 90 from 110
  • Structure Damage reduced to 300 from 425

Giving the Flame Tank more tools to complete its job but reducing its base damage to prevent any toxic strategies from arising.

Laser Drones[]

  • Attack Speed decreased to 1.5 from 1.2.
  • Damage vs. Vehicles decreased to 80 from 92.
  • Damage vs Harvesters increased to 72 from 68.

The laser drone buff proved to be too much so we are reverting it.

Scavenger[]

  • Move speed decreased from 6.928 to 5.4

Now that players have become more comfortable with their mechanic, it's time to tune down Scavengers to a more reasonable level.

JadeCatalyst Missile[]

  • Cost decreased to 80 from 90

Slight bump to bring her more in line with other commanders.

Rockworm[]

  • Speed increased to average from slow

This unit while powerful was unable to reach the pads in time to be impactful. This change should help.

Scarab[]

  • Cost increased to 40 from 30

This change will make it more risky to rush harvesters with scarabs.

Stealth Tank[]

  • Health increased from 1650 to 1800 Speed increased to Fastest from Faster
  • Cost increased to 100 from 90

Returning the S-Tanks speed and health back but giving a cost bump to make it less spammable.

Tick Tank[]

  • Cost reduced to 70 from 80
  • Time between attacks reduced to 2.8 from 3.0

Bringing up Tick Tanks power to make it more desirable compared to a Scorpion Tank.

Widowmaker[]

  • Time between attacks reduced to 1.4 from 1.5

This is to give Nod tech a slightly stronger option for Anti-Air.

References[]

  1. igorjkriger, 31 July 2019. Balance Update - July 31, 2019. EA Answers. Last accessed: 08 December 2019.
  2. igorjkriger, 31 July 2019. Balance Update - July 31, 2019. Reddit. Last accessed: 08 December 2019.
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