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Applications-multimedia This article is written from a real world point of view.

The 11 December 2019 balance update[1] for Command & Conquer: Rivals brings a new unit - Shade.

Changes[]

GDI[]

Liang[]

  • HP: 650 - 430
  • Reduced cost to 40

This will allow units to more easily counter the Liang and its drone in missile flip scenarios.

Solomon[]

  • Reduced cost from 150 - 130

This ensures Ion Cannon improvised availability for tempo plays.

Jump Jet Troopers[]

  • Health increase: 200 - 220

Increased health will allow them to take a little bit more incidental damage while moving around the battlefield.

Shockwave Troopers[]

  • Increased Speed from Average to Fast (6.9)

Increased speed will allow units to bring more emphasis at the early part of the game.

Nod[]

Kane[]

  • Reduced cost from 130 - 110

This will make our most iconic Commander viable in the game against Infantry.

Fanatic[]

  • Damage to Vehicles from 32 - 18

Fanatics are overperforming against vehicles. This will bring Fanatics on par with Shock and Flame Troopers.

Jade Catalyst Missile []

Chemical Warriors []

  • Damage to Vehicles from 15 - 10

Chemical Warriors was getting quite powerful against vehicles. This will make sure optimum damage is dealt to vehicles.

Flame Troopers[]

  • Increased Speed from Average to Fast (6.9)

Increased speed will allow units to bring more emphasis at the early part of the game.

Attack Bikes[]

  • Added override to Damage to Air from 244 - 223
  • Added override to Damage to Vehicles from 244 - 210

Attack bikes currently trade favorably with nearly every vehicle and air unit. This change ensures their power level is in line with other units.


References[]

  1. EA_Avinash, 12 September 2019. Patch Notes for Server Update on Dec 11, 2019. EA Answers. Last accessed: 11 December 2019.
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