This article is written from a real world point of view. |
The 11 December 2019 balance update[1] for Command & Conquer: Rivals brings a new unit - Shade.
Changes[]
GDI[]
Liang[]
- HP: 650 - 430
- Reduced cost to 40
This will allow units to more easily counter the Liang and its drone in missile flip scenarios.
Solomon[]
- Reduced cost from 150 - 130
This ensures Ion Cannon improvised availability for tempo plays.
Jump Jet Troopers[]
- Health increase: 200 - 220
Increased health will allow them to take a little bit more incidental damage while moving around the battlefield.
Shockwave Troopers[]
- Increased Speed from Average to Fast (6.9)
Increased speed will allow units to bring more emphasis at the early part of the game.
Nod[]
Kane[]
- Reduced cost from 130 - 110
This will make our most iconic Commander viable in the game against Infantry.
Fanatic[]
- Damage to Vehicles from 32 - 18
Fanatics are overperforming against vehicles. This will bring Fanatics on par with Shock and Flame Troopers.
Jade Catalyst Missile []
- Missile Damage to structure from 3500 - 2500
- Chemical Explosion Damage to structure from 2250 - 2500
Chemical Warriors []
- Damage to Vehicles from 15 - 10
Chemical Warriors was getting quite powerful against vehicles. This will make sure optimum damage is dealt to vehicles.
Flame Troopers[]
- Increased Speed from Average to Fast (6.9)
Increased speed will allow units to bring more emphasis at the early part of the game.
Attack Bikes[]
- Added override to Damage to Air from 244 - 223
- Added override to Damage to Vehicles from 244 - 210
Attack bikes currently trade favorably with nearly every vehicle and air unit. This change ensures their power level is in line with other units.
References[]
- ↑ EA_Avinash, 12 September 2019. Patch Notes for Server Update on Dec 11, 2019. EA Answers. Last accessed: 11 December 2019.
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