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Stealth tank (Rivals) is a stub and needs your help. You can help by expanding it.
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For other uses, see Stealth tank.

The stealth tank is a Nod vehicle in Command & Conquer: Rivals. Its stealth technology makes it perfect for infiltration missions and surprising enemies with a flurry of rockets.[2] After it fires its capacity of four rockets, it must reload before firing again. It becomes stealthed and untargetable after 5 seconds out of combat, or when it is just purchased.

Background

The Stealth Tank R3 is the latest variant of Nod's revolutionary series of invisible tanks. Primarily used in a hit-and-run role, the Stealth Tank is lightly armored but can rapidly launch a series of powerful missile strikes against air and ground targets.

Abilities

Effective against vehicles and aircraft, can target infantry. Burst damage - rapidly fires 4 missiles, then must reload. Invisible when not attacking, after an attack or stepping on a pad, must remain out of combat for 5 seconds to cloak again.

Game unit

Very powerful, especially against aircraft. Can take out of the all the lighter aircraft, even the tanky Mohawk Gunship. But it takes a long time to reload, which makes it unsuitable for holding positions. If managed well, one Stealth Tank can take out a lot of enemy units without losing a sliver of health, due to it's stealth ability and burst damage.

Apart from anti-air duties, stealth tanks are great at dealing with long range fragile units like M.L.R.S. As long as the Stealth Tank remains cloaked, it can sneak up on the M.L.R.S. ant take it out in one volley.

Stealth tank is weak to infantry units. All infantry can reveal the stealth tank if it gets withing one hex. Once revealed, other units can freely attack the Stealth Tank. Even against M.L.R.S., if an infantry unit spots the Stealth Tank, the M.L.R.S. can quickly dispatch of it.

Another weakness is it's vulnerability to baiting. If a pack of War Dogs move up to a standing Stealth Tank, it will launch it's missiles at the dogs, thus both become visible and unable to attack for 11 seconds.

Very useful for guarding long range units like Artillery, which can deal easily with ground units but are very vulnerable to air.

Changelog

  • Balance update 2019-07-31:
    • Health increased from 1650 to 1800 Speed increased to Fastest from Faster
    • Cost increased to 100 from 90

Gallery

References

CNCR Nod logo Brotherhood of Nod Rivals Arsenal CNCR Nod logo
Sheppard Tanks CNCTW Scorpion Tank Cameo
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