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For other uses, see Titan.

Armoured and ready!
- A Titan emerging from the War factory

The Titan Mk. II was the Steel Talons' main battle walker in Kane's Wrath.

Background

I haven't seen a Titan since Tib War Two!
- Anonymous Nod Soldier

The Titan assault walker dates back to the Second Tiberium War, where it played a key role defeating Kane and, later, CABAL. Despite the GDI Council's repeated attempts to phase out the vehicle, the Titan's popularity within the military kept the walking tank active on the battlefield.[1]

In the years before the Third Tiberium War, the Steel Talons began development on the second generation Titan walker. The plans called for top-tier robotic technology, diamond-hard battle armor, and legs able to traverse jungle, marsh and rocky terrain more easily than conventional tracked vehicles. The result was a formidable battle walker which saw years of service with the Steel Talons being pulled out of service in favor of the less expensive Predator tank[2].

Hundreds of Titans were relegated to "mothball status," sitting in GDI armory warehouses, diminishing into disrepair. Some were even converted into heavy industrial equipment, outfitted with shovels or cranes to aid in the construction of the Blue Zones[2]. However, it seems a small number of these walkers were permitted to remain in service with some branches of GDI, as several were seen guarding the Tacitus at the Rocky Mountains Complex.[3]

Legacy

Even though the Titan Mk. II was retired, its legacy lived on in the form of the Juggernaut Mk. III artillery walker - the only GDI mechanized walker still in service by 2047–which was based on a Titan Mk. II chassis.[4]

For years, veterans of the Steel Talons petitioned to bring the reserves of the Titan back into service, but to no avail. However, by the time of the Incursion War, the Nod Separatists' use of heavily armored Crawlers necessitated the deployment of high-energy heavy weapons platforms capable of cutting through the strongest of armor. Since their robust internal frames were well-suited to carrying heavy lasers - the Mk. II Titans were pulled out of storage and retrofitted with an array of armor and mobility upgrades—once more bringing it up to par with the new decade. At last, the Titan was back in action.[2]

Abilities

CNCKW Adaptive Armor Cameo
Adaptive Armor When activated, Adaptive Armor reduces damage taken from all sources by 30% and grants immunity to EMP. However, it also slows their firing rate by 25% and movement speed by 15%. Adaptive Armor has a duration and cooldown of 10 seconds, meaning that it can be activated continuously (Ctrl+A).
Lesser Vehicle Crusher This unit can crush most Tier 1 and Tier 2 vehicles as well as heavy infantry by simply walking over them, but suffers a slight penalty to movement speed when attempting to crush vehicles. The penalty stacks when attempting to crush more than one vehicle at a time, and may result in failed crushes.

Upgrades

CNCTW Railguns Cameo
Railguns Provides a significant firepower bonus to the Titan, nearly doubling its damage per shot output (Ctrl+S). Purchasable at any Tech Center for $4000 and takes 1:30 to research.
CNCKW Adaptive Armor Cameo
Adaptive Armor Titans can be fitted with Adaptive Armor, which bestows significant damage resistance and EMP immunity when activated, but slows firing rate and movement speed. (Ctrl+D). Purchasable at Steel Talons Tech Center for $1000 and takes 0:30 to research.

Game unit

Crush 'em!
- Titan Mk. II Pilot

The Titan replaces the MBT-6 Predator tank in the Steel Talons, and is exclusive to this sub-faction only. It improves on the Predator with its ability to crush other smaller vehicles. Additionally, Titans have thicker armor and a stronger main gun than Predators as well, but this is offset by a higher unit cost. As with all large walker units, the Titan can be destroyed by Commandos, but unlike the Juggernaut, the Scrin Annihilator tripod and the Nod Avatar Warmech, the Titan will not leave a husk after its destruction.

An early game tactic available to Steel Talons commanders consists of constructing a Titan as soon as possible, marching it into an opponent's Tiberium field and crushing enemy harvesters by walking over them: easily halting the opponent's economy (only works on GDI and Nod; Scrin Harvesters are uncrushable). The tactic can be countered in the traditional manner - by moving the harvesters away and responding with anti-vehicle units such as masses of rocket infantry.

Another customary tactic employable by Steel Talons commanders is the pairing of Titans with Mobile Repair Transports holding rocket or rifle troops. The transport will keep the Titan from limping and keep it alive longer, while the garrisoned troops can either provide extra anti-air and anti-armor, or anti-infantry capability - helping to cover for the Titan's weaknesses.

Affected support powers

Changelog

Quotes

When created

  • Titan!
  • Armored and ready!
  • Ready!
  • Primed!
  • Systems online!

When selected

  • In country!
  • What'cha got?
  • Awaiting orders!
  • Titan ready!
  • At your command!
  • Sir?
  • Yes sir!
  • Ready!
  • Getting bored!

When moving

  • Movin' out!
  • Taking position!
  • Got it!
  • Yes sir!
  • Orders received!
  • On my way!
  • About time!

When ordered to attack

  • Primed and ready!
  • Cleared to engage!
  • Lock and load!
  • Seek and destroy!
  • High alert!
  • Won't know what hit 'em!

When attacking

  • Crush 'em!
  • Ground and pound!
  • Rock and roll!
  • Bring them pain!
  • Target acquired!
  • Weapons aligned!
  • Sir, yes sir!
  • Pulverize 'em!
  • Steel Talons rule!

In combat

  • Under fire!
  • Engaged!
  • In combat!
  • Taking hits!
  • They're inbound!
  • Kinda busy here!

When retreating

  • Can't believe it!
  • Retreating!
  • Huh?!
  • Taking heavy damage!
  • We're gone...
  • I'll be back!
  • Got cocky...
  • Steel Talons don't retreat!

Gallery

Trivia

  • In Kane's Wrath version 1.00, the Titan could crush Wolverines and other Titans as if they were infantry due to an error in the game's coding.
  • The Titan is the only unit in the game that has three damage states. At full health it behaves like any other vehicle, From 60-30% HP it will begin to limp slightly which impedes it's movement. Below 30% health it develops a severe limp and catches fire, acting like any other vehicles in "critical damage mode"

References

  1. TITAN AND WOLVERINE REVEALED!. EA Command & Conquer 3 Tiberium Wars - News. 2007-11-30. Archived from the original on 2008-09-06.
  2. 2.0 2.1 2.2 GDI Titan Profile. Mirror: AW-T2 Titan/Profile C&C Frontpage. 2010-01-17.
  3. Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod mission 13: "Tacitus Regained".
  4. Verdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.
Join the Global Defense Initiative! Global Defense Initiative Third Tiberium War Arsenal We save lives!
CNCTW Juggernaut HQ Render Mechanized walkers CNCKW Titan Cameo
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